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Schroedinger's Wounding (Forked Thread: Disappointed in 4e)
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<blockquote data-quote="Jeff Wilder" data-source="post: 4565556" data-attributes="member: 5122"><p>FWIW as a data point, none of my groups makes regular use of <em>wands of cure light wounds</em>. We certainly don't craft them or go out of our way to buy them. Nor do we go out of our way to buy potions of healing. (We have gone out of our way to buy a <em>wand of lesser restoration</em>, though.)</p><p></p><p>As I think about why this may be, the thing that jumps at me is the statement made upthread that the cost for a <em>wand of cure light wounds</em> or potions is trivial ... we really don't consider it to be so. Don't get me wrong, we're quite capable of doing the math; we know that a <em>wand of cure light wounds</em> is the cheapest healing in the game ... except for PCs with healing powers, which is what we rely on.</p><p></p><p>(In the interest of full disclosure, though: one game (14th level) has a heal-bot radiant servant of Pelor as a cohort, one game (12th level) has two characters with strong healing ability, and one game (12th level) has a spontaneous healer with Augment Healing, and an artificer with a bajillion defensive items that heavily mitigate damage as it's taken.)</p></blockquote><p></p>
[QUOTE="Jeff Wilder, post: 4565556, member: 5122"] FWIW as a data point, none of my groups makes regular use of [i]wands of cure light wounds[/i]. We certainly don't craft them or go out of our way to buy them. Nor do we go out of our way to buy potions of healing. (We have gone out of our way to buy a [i]wand of lesser restoration[/i], though.) As I think about why this may be, the thing that jumps at me is the statement made upthread that the cost for a [i]wand of cure light wounds[/i] or potions is trivial ... we really don't consider it to be so. Don't get me wrong, we're quite capable of doing the math; we know that a [i]wand of cure light wounds[/i] is the cheapest healing in the game ... except for PCs with healing powers, which is what we rely on. (In the interest of full disclosure, though: one game (14th level) has a heal-bot radiant servant of Pelor as a cohort, one game (12th level) has two characters with strong healing ability, and one game (12th level) has a spontaneous healer with Augment Healing, and an artificer with a bajillion defensive items that heavily mitigate damage as it's taken.) [/QUOTE]
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