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Sci-Fantasy, 'Crunchy Rules' System, Role-Playing and Story-Driven Game Soon on Kindl
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<blockquote data-quote="Omnicient Amnesiac" data-source="post: 5658698" data-attributes="member: 90170"><p><strong>September for Sure</strong></p><p></p><p>Well, I had a bit of a hectic period with personal affairs that interfered with my production speed, but I came up with some cool improvements, as the interruption occurred after I made an early usable version of the tables that construct your character. Over the time I was unable to devote full focus to game design, I mulled over the characters I had made with the assembled character creation tables, and came up with some inspired concepts. I'm pretty sure the path is now clear, so I should have the first book ready around early or mid September.</p><p> </p><p>The characters were cool, but they led to me streamlining my path/archetype/hero-class/motivation/background/knowledges system so that every character is very individualistic. I can no longer say there are over 500 paths however, as the six aforementioned elements are what define your character (in addition to species of course).</p><p> </p><p>I also pumped up my combat system's armor vs. weapons and damage system, so action is faster thanks to easier number crunching, and more dramatic due to more range with damage integers.</p><p> </p><p>You'll see it on Kindle UK and Germany soon, followed by the US intro. Hope you like it enough to buy a copy! Help a poor artist out willya? I'm wagering you won't regret it!</p></blockquote><p></p>
[QUOTE="Omnicient Amnesiac, post: 5658698, member: 90170"] [b]September for Sure[/b] Well, I had a bit of a hectic period with personal affairs that interfered with my production speed, but I came up with some cool improvements, as the interruption occurred after I made an early usable version of the tables that construct your character. Over the time I was unable to devote full focus to game design, I mulled over the characters I had made with the assembled character creation tables, and came up with some inspired concepts. I'm pretty sure the path is now clear, so I should have the first book ready around early or mid September. The characters were cool, but they led to me streamlining my path/archetype/hero-class/motivation/background/knowledges system so that every character is very individualistic. I can no longer say there are over 500 paths however, as the six aforementioned elements are what define your character (in addition to species of course). I also pumped up my combat system's armor vs. weapons and damage system, so action is faster thanks to easier number crunching, and more dramatic due to more range with damage integers. You'll see it on Kindle UK and Germany soon, followed by the US intro. Hope you like it enough to buy a copy! Help a poor artist out willya? I'm wagering you won't regret it! [/QUOTE]
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