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<blockquote data-quote="jeffers" data-source="post: 1543555" data-attributes="member: 12021"><p><strong>Reclusive Wizards...</strong></p><p></p><p>... Funny you should mention that. Wizards in <strong>Exodus</strong> are a fringe group, trained in a mentor/apprentice situation not unlike some medieval tales. After all, the disaster that sent the core civilization into space was a magical one, and who wants a repeat? </p><p></p><p>Overveiw: </p><p>Exodus is post-apocalypse setting that knows where it is going. Set a few centuries after the destruction of Caleon, the people who escaped its demise have a handful of worlds they defend against the predations of some alien cultures, some of whom have magic, some have superior technology. </p><p></p><p>Cultures: </p><p>The survivors of Caleon are now known as <strong>Exodites</strong> With all the new worlds available to them, the various races have begun to establish "racial homeworlds." As time goes on, this increases racial tensions as their cultures develop in relative isolation. Some Exodite worlds are diverse, while the homeworlds have only Humans, <em>Elowan</em> (truebreeding half-elves) or <em>Jhuniz</em> (ogres). </p><p></p><p>The remains of the old Caleon Space Fleet are now the <strong>Remnants</strong> a purely space-faring culture. They claim no worlds, but live in their large, slow starships. There are no better engineers, pilots or life-support techs in the universe than Remnants. They are racially diverse and have many odd behaviors. </p><p></p><p>Remnants and Exodites get along fine for now... </p><p></p><p>The <strong>Aurorans</strong> have higher tech than the Exodites, but do not have magic at all. The live rimward of the Exodite Expanse and worship the Universe Itself as God. He's not a benevolent diety in their veiw, however, so they don't have any pesky "Morality descends from Heaven" outlook about them. THe Universe is a cold, harsh place, and they reflect it accurately. </p><p></p><p>The <strong>Skathi</strong> are my truly badass race. Descended from a tiger-like predator, they live for the hunt. Their prey may be Exodites, Remnants or the secrets of the Universe, but they are a single-minded dangerous species. Lacking Mages or Wizards, they have better tech than Exodites or Remnants, but fall short of Auroran standards. They claim a Skathi Imperium, but its more like an anarchy. Various warlords claim whole worlds or small groups of them, and fight among themselves while paying tribute to an Emperor who rules the Throne-World of Skorath. In fact, anyone who rules Skorath is Emperor. This gives PC Skathi something to shoot for. </p><p></p><p>The <strong>Dust Lords</strong> don't show up on IR scanners or bio-scanners. This is because they are dead. The legends Caleon knew as the Realm of the Dead was, in fact, an actual planet. Some souls drift away into the Astral, but others are drawn to a well of dark energy found on Boregudar. Lately, the Dust Lords have been Actively Recuiting. One wonders what they're up to...</p><p></p><p>Plans? </p><p>Our <em>plan</em> is to cover an entire Galaxy. Races, Tech, a feat-based magic system, a sensible vehicle system that tracks damage accurately and quickly, with PC skill checks truly having meaning during combat, I"m hoping we can fit every concievable ship-board action into the system so that the entire table will enjoy ship combat, not just the pilot, engineer and gunner. </p><p></p><p>Character Creation: </p><p>So you're playing an Ogre. Fine, but was he raised by Humans of Jzorka? Did he grow up onboard the Remnant Battleship <em>Pride of Hastria</em>, learning vacc suit and heat sink repair when he was six? Did other Ogres on De Oon raise him? He's probably like other ogres you've met, or maybe he's a Skathi slave? Maybe having racial skills and weapon feats isn't quite right for so diverse a setting? </p><p></p><p><strong>Race</strong> covers the Nature of your character, while <strong>Culture</strong> covers the Upbringing of your character. </p><p></p><p>Classes: </p><p>Classes will be handled in a manner similar to that found in Call of Cthulhu... more, I won't say. </p><p></p><p>Summary: </p><p>We've got lots of races, plenty of high-tech whizbang and yeah... we have wizards, but why train a guy for weeks to throw a <em>Fireball</em> spell when you can show him how to use a flamethrower in 2 hours? </p><p></p><p>Tech will always be better than magic, right? The Universe of the Exodus holds many secrets, not all of which I've revealed here... stay tuned!</p></blockquote><p></p>
[QUOTE="jeffers, post: 1543555, member: 12021"] [b]Reclusive Wizards...[/b] ... Funny you should mention that. Wizards in [b]Exodus[/b] are a fringe group, trained in a mentor/apprentice situation not unlike some medieval tales. After all, the disaster that sent the core civilization into space was a magical one, and who wants a repeat? Overveiw: Exodus is post-apocalypse setting that knows where it is going. Set a few centuries after the destruction of Caleon, the people who escaped its demise have a handful of worlds they defend against the predations of some alien cultures, some of whom have magic, some have superior technology. Cultures: The survivors of Caleon are now known as [b]Exodites[/b] With all the new worlds available to them, the various races have begun to establish "racial homeworlds." As time goes on, this increases racial tensions as their cultures develop in relative isolation. Some Exodite worlds are diverse, while the homeworlds have only Humans, [i]Elowan[/i] (truebreeding half-elves) or [i]Jhuniz[/i] (ogres). The remains of the old Caleon Space Fleet are now the [b]Remnants[/b] a purely space-faring culture. They claim no worlds, but live in their large, slow starships. There are no better engineers, pilots or life-support techs in the universe than Remnants. They are racially diverse and have many odd behaviors. Remnants and Exodites get along fine for now... The [b]Aurorans[/b] have higher tech than the Exodites, but do not have magic at all. The live rimward of the Exodite Expanse and worship the Universe Itself as God. He's not a benevolent diety in their veiw, however, so they don't have any pesky "Morality descends from Heaven" outlook about them. THe Universe is a cold, harsh place, and they reflect it accurately. The [b]Skathi[/b] are my truly badass race. Descended from a tiger-like predator, they live for the hunt. Their prey may be Exodites, Remnants or the secrets of the Universe, but they are a single-minded dangerous species. Lacking Mages or Wizards, they have better tech than Exodites or Remnants, but fall short of Auroran standards. They claim a Skathi Imperium, but its more like an anarchy. Various warlords claim whole worlds or small groups of them, and fight among themselves while paying tribute to an Emperor who rules the Throne-World of Skorath. In fact, anyone who rules Skorath is Emperor. This gives PC Skathi something to shoot for. The [b]Dust Lords[/b] don't show up on IR scanners or bio-scanners. This is because they are dead. The legends Caleon knew as the Realm of the Dead was, in fact, an actual planet. Some souls drift away into the Astral, but others are drawn to a well of dark energy found on Boregudar. Lately, the Dust Lords have been Actively Recuiting. One wonders what they're up to... Plans? Our [i]plan[/i] is to cover an entire Galaxy. Races, Tech, a feat-based magic system, a sensible vehicle system that tracks damage accurately and quickly, with PC skill checks truly having meaning during combat, I"m hoping we can fit every concievable ship-board action into the system so that the entire table will enjoy ship combat, not just the pilot, engineer and gunner. Character Creation: So you're playing an Ogre. Fine, but was he raised by Humans of Jzorka? Did he grow up onboard the Remnant Battleship [i]Pride of Hastria[/i], learning vacc suit and heat sink repair when he was six? Did other Ogres on De Oon raise him? He's probably like other ogres you've met, or maybe he's a Skathi slave? Maybe having racial skills and weapon feats isn't quite right for so diverse a setting? [b]Race[/b] covers the Nature of your character, while [b]Culture[/b] covers the Upbringing of your character. Classes: Classes will be handled in a manner similar to that found in Call of Cthulhu... more, I won't say. Summary: We've got lots of races, plenty of high-tech whizbang and yeah... we have wizards, but why train a guy for weeks to throw a [i]Fireball[/i] spell when you can show him how to use a flamethrower in 2 hours? Tech will always be better than magic, right? The Universe of the Exodus holds many secrets, not all of which I've revealed here... stay tuned! [/QUOTE]
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