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Sci-fi 4e Reskin
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<blockquote data-quote="Cwheeler" data-source="post: 4893490" data-attributes="member: 72242"><p>Wow, that's a lot of info!</p><p></p><p>Some good stuff in there too. I like the time/reality altering nature of the progenitor tech.</p><p></p><p>Could the spheres 'tune' to the will of a certain individual? It just feels that there should be a reason that others can't activate the tech remotely. Perhaps they need to be in the vicinity of a control module (which would be in the piloting unit).</p><p></p><p>-------</p><p></p><p>Personally, if I was running a mech game, I'd have a good amount of action take place in the mech, and a good amount outside of it (otherwise, it'd just feel like a series of combat missions).</p><p></p><p>Because of this, combined with the fact that I'd love to have mechs interact with normal characters, and normal characters interact with mechs, I'd defiantly be running 4e and d20-Modern as parallel hybrids.</p><p></p><p>------</p><p></p><p>I'm wondering how modular you could make the Mech construction system. You can obviously get a fair bit of variation with multiclassing and hybrid characters, but it could be possible to take it even further:</p><p></p><p>A while ago on this forum, some people where trying to figure out how to make a 'classless' 4e system, which allowed you to build your class from the ground up using existing features as a basis.</p><p></p><p>If you wanted to, you could modify their work in light of the functioning of hybrid classes, to create a truly customisable mech experience.</p><p></p><p>(only if that's what you and your players would like though. There's a lot to be said for the advantages of having guidelines...)</p><p></p><p>-------</p><p></p><p>I saw District 9 the other night, and it has one of the best mechs I have ever seen in a live action film!</p><p></p><p>I think as well, that it's a perfect example of a 4e mech fighting d20 humans...</p></blockquote><p></p>
[QUOTE="Cwheeler, post: 4893490, member: 72242"] Wow, that's a lot of info! Some good stuff in there too. I like the time/reality altering nature of the progenitor tech. Could the spheres 'tune' to the will of a certain individual? It just feels that there should be a reason that others can't activate the tech remotely. Perhaps they need to be in the vicinity of a control module (which would be in the piloting unit). ------- Personally, if I was running a mech game, I'd have a good amount of action take place in the mech, and a good amount outside of it (otherwise, it'd just feel like a series of combat missions). Because of this, combined with the fact that I'd love to have mechs interact with normal characters, and normal characters interact with mechs, I'd defiantly be running 4e and d20-Modern as parallel hybrids. ------ I'm wondering how modular you could make the Mech construction system. You can obviously get a fair bit of variation with multiclassing and hybrid characters, but it could be possible to take it even further: A while ago on this forum, some people where trying to figure out how to make a 'classless' 4e system, which allowed you to build your class from the ground up using existing features as a basis. If you wanted to, you could modify their work in light of the functioning of hybrid classes, to create a truly customisable mech experience. (only if that's what you and your players would like though. There's a lot to be said for the advantages of having guidelines...) ------- I saw District 9 the other night, and it has one of the best mechs I have ever seen in a live action film! I think as well, that it's a perfect example of a 4e mech fighting d20 humans... [/QUOTE]
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