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[Sci-Fi] Adventures - What Would Be Fun?
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<blockquote data-quote="gamerprinter" data-source="post: 6472263" data-attributes="member: 50895"><p>What kind of sci-fi theme trips your trigger: merchant trading/smuggling, interstellar military game, espionage/diplomatic missions, exploration/planetary survey, space pirates, antipiracy/interplanetary navy, or something odd and epic like a Dune theme? There are so many ways to go from Star Wars to Chronicles of Riddick and everything in between. What game system are you using? In some cases the systems themselves help determine what kinds of games they are designed to be used.</p><p></p><p>I'm planning on building a setting and short campaign borrowing EN Publishing Santiago setting ideas using Pathfinder with magic as technology for my home game. I've already created an alternate wizard as a computer hacker class and a starship pilot, and will be creating many more new classes, alternate and archetypes to draw in the full Pathfinder class lineup in sci-fied up condition. Since I helped develop some yakuza concepts for my Kaidan setting, I plan to use the <strong><a href="http://www.d20pfsrd.com/gamemastering/other-rules/variant-rules-3rd-party/rite-publishing/creating-a-yakuza-gang" target="_blank">Creating Yakuza Gang</a></strong> rules to create me an intergalactic crime syndicate using those rules. Then I might do a "cops and robbers" on the galactic rim with a pervasive crime syndicate, dirty cops, dirtier politicians - kind of a crime, detective, diplomacy game, with undercover work, clandestine meetings, etc. I haven't worked it all out yet.</p></blockquote><p></p>
[QUOTE="gamerprinter, post: 6472263, member: 50895"] What kind of sci-fi theme trips your trigger: merchant trading/smuggling, interstellar military game, espionage/diplomatic missions, exploration/planetary survey, space pirates, antipiracy/interplanetary navy, or something odd and epic like a Dune theme? There are so many ways to go from Star Wars to Chronicles of Riddick and everything in between. What game system are you using? In some cases the systems themselves help determine what kinds of games they are designed to be used. I'm planning on building a setting and short campaign borrowing EN Publishing Santiago setting ideas using Pathfinder with magic as technology for my home game. I've already created an alternate wizard as a computer hacker class and a starship pilot, and will be creating many more new classes, alternate and archetypes to draw in the full Pathfinder class lineup in sci-fied up condition. Since I helped develop some yakuza concepts for my Kaidan setting, I plan to use the [B][URL="http://www.d20pfsrd.com/gamemastering/other-rules/variant-rules-3rd-party/rite-publishing/creating-a-yakuza-gang"]Creating Yakuza Gang[/URL][/B] rules to create me an intergalactic crime syndicate using those rules. Then I might do a "cops and robbers" on the galactic rim with a pervasive crime syndicate, dirty cops, dirtier politicians - kind of a crime, detective, diplomacy game, with undercover work, clandestine meetings, etc. I haven't worked it all out yet. [/QUOTE]
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