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<blockquote data-quote="Silverblade The Ench" data-source="post: 5658177" data-attributes="member: 19083"><p>Odd suggestions: </p><p>1)</p><p>World War 2.1 by John Birmingham</p><p>one of the best series I have ever read! Three books deal with a time travel accident dumping a near future U.N. naval taskforce right in the middle of 1942 US naval fleet heading to the Battle of Midway</p><p>The U.N. fleet has some Japanese ships...</p><p>Time Travel with really rough, well thought out, scary consequences and all kinds of things, including lots of espionage</p><p></p><p>Think of giving players the chance to play in WW2, one where the Axis may WIN if the PCs screw up...with more advanced tech than we've got, knocking heads with the backward nasty attitudes of the past (writer thankfully confronts such ugliness), and the horrors of total war (great part of the novels is the Japanese high command orders an invasion of Australia that's deliberately as vicious, evil and butcherous as possible)</p><p>"Morality" is not a cheap gimmick when faced with concentration camps, atrocities, or the NKVD torturing "future" people for information.</p><p></p><p>2) The "Destroyermen series", forget author's name</p><p>again WW2 setting, US destroyers get slung, not into the past or future, but into an alternate Earth, one where the dinosaurs didn't go extinct, one where vaguely raptor like race enjoy eating sentient creatures...</p><p>One part of what's great about these novels, is like the World War2.1 stories, about building tech' without the normal resources.</p><p>Instead of PCs fighting for loot...fighting to clear areas for oil drilling (of T-Rexs!), using skills to re-create an oil well, or weld damaged parts on the ship, etc...</p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Silverblade The Ench, post: 5658177, member: 19083"] Odd suggestions: 1) World War 2.1 by John Birmingham one of the best series I have ever read! Three books deal with a time travel accident dumping a near future U.N. naval taskforce right in the middle of 1942 US naval fleet heading to the Battle of Midway The U.N. fleet has some Japanese ships... Time Travel with really rough, well thought out, scary consequences and all kinds of things, including lots of espionage Think of giving players the chance to play in WW2, one where the Axis may WIN if the PCs screw up...with more advanced tech than we've got, knocking heads with the backward nasty attitudes of the past (writer thankfully confronts such ugliness), and the horrors of total war (great part of the novels is the Japanese high command orders an invasion of Australia that's deliberately as vicious, evil and butcherous as possible) "Morality" is not a cheap gimmick when faced with concentration camps, atrocities, or the NKVD torturing "future" people for information. 2) The "Destroyermen series", forget author's name again WW2 setting, US destroyers get slung, not into the past or future, but into an alternate Earth, one where the dinosaurs didn't go extinct, one where vaguely raptor like race enjoy eating sentient creatures... One part of what's great about these novels, is like the World War2.1 stories, about building tech' without the normal resources. Instead of PCs fighting for loot...fighting to clear areas for oil drilling (of T-Rexs!), using skills to re-create an oil well, or weld damaged parts on the ship, etc... :) [/QUOTE]
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