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<blockquote data-quote="Hussar" data-source="post: 2299700" data-attributes="member: 22779"><p>At the risk of dating myself, the first SF RPG I played was Star Frontiers. A pretty good game at the time. Very simplistic, but lots of fun.</p><p></p><p>The big beef I have with SF games though is they rarely go far enough. I mean that they never take the science as far as they should. I know that space opera is a genre, but it really bugs me. Just as a single example, if you have artificial gravity machinery of some sort a la Star Trek or Star Wars, why on earth would you bother with beam weapons? Need to blow up a planet? You have AG. Not too tricky. Of course, why you would ever want to blow up a planet is another question entirely.</p><p></p><p>Even on the smaller scale, SF games rarely keep up with current technology. Right now, as I write this, there's the O'dyer (sp) electric gun being developed. This thing has a firing rate of several hundred THOUSAND rounds per second. Again, why am I bothering with a single shot blaster when I could tote one of these baby's around?</p><p></p><p>The only time I really enjoyed an SF game was a Gurps game a friend of mine ran based around Kim Stanley Robinson's Mars trilogy. Almost no combat, very high role play. That way the science didn't get in the way so much. If you play in a game with lots of combat, in an SF game it should be extremely lethal almost instantly. Because most SF games aren't, I lose the suspension of disbelief and lose interest.</p></blockquote><p></p>
[QUOTE="Hussar, post: 2299700, member: 22779"] At the risk of dating myself, the first SF RPG I played was Star Frontiers. A pretty good game at the time. Very simplistic, but lots of fun. The big beef I have with SF games though is they rarely go far enough. I mean that they never take the science as far as they should. I know that space opera is a genre, but it really bugs me. Just as a single example, if you have artificial gravity machinery of some sort a la Star Trek or Star Wars, why on earth would you bother with beam weapons? Need to blow up a planet? You have AG. Not too tricky. Of course, why you would ever want to blow up a planet is another question entirely. Even on the smaller scale, SF games rarely keep up with current technology. Right now, as I write this, there's the O'dyer (sp) electric gun being developed. This thing has a firing rate of several hundred THOUSAND rounds per second. Again, why am I bothering with a single shot blaster when I could tote one of these baby's around? The only time I really enjoyed an SF game was a Gurps game a friend of mine ran based around Kim Stanley Robinson's Mars trilogy. Almost no combat, very high role play. That way the science didn't get in the way so much. If you play in a game with lots of combat, in an SF game it should be extremely lethal almost instantly. Because most SF games aren't, I lose the suspension of disbelief and lose interest. [/QUOTE]
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