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<blockquote data-quote="SWBaxter" data-source="post: 2300016" data-attributes="member: 27926"><p>Firefly is so close to a standard <em>Traveller</em> game that a fair number of people on rpg.net and COTI (kind of the Traveller equivalent of the ENBoards) wonder whether Joss Whedon played the game.</p><p> </p><p></p><p> </p><p>They're mechanically decent, but IMHO very overpriced. Buffy and Angel are pretty straightforward settings, if you've got any modernish rules set you can probably do a decent adaptation with little work.</p><p> </p><p></p><p> </p><p>Nowadays, I like hard sci-fi in Newtonian terms, and fairly wild stuff beyond that. For example, Babylon 5 - where the Earth ships have to use rockets to accelerate and spin habitats to produce the equivalent of gravity, but FTL travel means going through this weird alternate dimension where bizarre creatures may live - has the kind of mix I like.</p><p> </p><p>I also like to reimagine classic settings into those sorts of terms. The same way that Galactica was updated for the 21st century, keeping many of the classic themes but rejigging them so they make a bit more sense and speak to current issues. I have a campaign I'd like to run that's actually based on <em>Star Trek, </em>but with most tech within sight of what we have today and all the aliens being genetically modified humans (descendents of colonists sent out by sleeper ship). Partly I'd like to do this because I think it'd be cool to try a harder sci-fi version of Star Trek, and partly it's because I'd like to see the look on my players' faces when they realize "Hey, those Centauri colonists... <em>they're Klingons!</em> And that means my character is a Vulcan..."</p></blockquote><p></p>
[QUOTE="SWBaxter, post: 2300016, member: 27926"] Firefly is so close to a standard [i]Traveller[/i] game that a fair number of people on rpg.net and COTI (kind of the Traveller equivalent of the ENBoards) wonder whether Joss Whedon played the game. They're mechanically decent, but IMHO very overpriced. Buffy and Angel are pretty straightforward settings, if you've got any modernish rules set you can probably do a decent adaptation with little work. Nowadays, I like hard sci-fi in Newtonian terms, and fairly wild stuff beyond that. For example, Babylon 5 - where the Earth ships have to use rockets to accelerate and spin habitats to produce the equivalent of gravity, but FTL travel means going through this weird alternate dimension where bizarre creatures may live - has the kind of mix I like. I also like to reimagine classic settings into those sorts of terms. The same way that Galactica was updated for the 21st century, keeping many of the classic themes but rejigging them so they make a bit more sense and speak to current issues. I have a campaign I'd like to run that's actually based on [i]Star Trek, [/i]but with most tech within sight of what we have today and all the aliens being genetically modified humans (descendents of colonists sent out by sleeper ship). Partly I'd like to do this because I think it'd be cool to try a harder sci-fi version of Star Trek, and partly it's because I'd like to see the look on my players' faces when they realize "Hey, those Centauri colonists... [i]they're Klingons![/i] And that means my character is a Vulcan..." [/QUOTE]
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