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<blockquote data-quote="Samuel Leming" data-source="post: 2304299" data-attributes="member: 16462"><p>I played Ringworld for a few months. This was over twenty years ago, so I don't really remember many details. Our characters were members of a mercenary crew hired to put a stop to some nastiness a bunch of renegade kzinti were cooking up. It turned out the kzinti had captured a pak cold-sleep colony ship and would loot it for tech if not for a lone protector holed up in the ship's central defenses. We also learned that the puppeteers were behind the whole thing(no surprise there) and intended to take possesion of the colony ship & crew and then mindwipe us after it was over. We teamed up with the protector to clear the ship of kzin, convinced said protector to divert the ship away from Known Space and our characters then packed up their stuff and ran like hell(ruining and ending the gamemaster's idea for the campaign since he intended to crash the whole mess on the ringworld).</p><p></p><p>One thing I sort of remember about the Ringworld skill system was the skill tree. You needed to meet skill prerequisites to take more advanced skills. Then there were specialties you would take as those skills advanced. A good idea, but a little complex.</p><p></p><p>Sam</p></blockquote><p></p>
[QUOTE="Samuel Leming, post: 2304299, member: 16462"] I played Ringworld for a few months. This was over twenty years ago, so I don't really remember many details. Our characters were members of a mercenary crew hired to put a stop to some nastiness a bunch of renegade kzinti were cooking up. It turned out the kzinti had captured a pak cold-sleep colony ship and would loot it for tech if not for a lone protector holed up in the ship's central defenses. We also learned that the puppeteers were behind the whole thing(no surprise there) and intended to take possesion of the colony ship & crew and then mindwipe us after it was over. We teamed up with the protector to clear the ship of kzin, convinced said protector to divert the ship away from Known Space and our characters then packed up their stuff and ran like hell(ruining and ending the gamemaster's idea for the campaign since he intended to crash the whole mess on the ringworld). One thing I sort of remember about the Ringworld skill system was the skill tree. You needed to meet skill prerequisites to take more advanced skills. Then there were specialties you would take as those skills advanced. A good idea, but a little complex. Sam [/QUOTE]
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