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<blockquote data-quote="Hawkshere" data-source="post: 1787289" data-attributes="member: 2417"><p>There's tons of good scifi rpgs, you'd have to be major gaming snob not to find <em>something</em> to your taste (though I'm sure there are folks like this).</p><p></p><p>If you like hard scifi, your best bets are the aforementioned <a href="http://www.sjgames.com/transhuman/" target="_blank">Transhuman Space</a> and the <a href="http://www.dp9.com/Worlds/jc.htm" target="_blank">Jovian Chronicles</a>. The Jovian Chronicles are supposed to have the most realistic ship technology in SF gaming.</p><p></p><p>The next game out on the firmness scale would be <a href="http://www.drivethrurpg.com/catalog/product_info.php?products_id=413" target="_blank">2300 AD</a> (aka Traveller 2300 - which is actually entirely unrelated to Traveller). Out of print, but available in PDF. QLI/RPGRealms is publishing a <a href="http://www.travellerrpg.com/2320/" target="_blank">2320AD Campaign Setting</a> adaptation of the T20 (Traveller d20) rules in the future.</p><p></p><p>Then there is <a href="http://www.farfuture.net/" target="_blank">Traveller</a> itself, in many editions and forms, with or without the official setting. As an aside, I will note that T20's damage system is NOT VP/WP, even if it superficially resembles it. Damage vs. armor is handled much differently, in a more appropriate way for Traveller weapon and armor technology. WotC releasing VP/WP to the SRD has no bearing on T20. QLI/RPGRealms is working on a new player's manual (extra player crunch without the Ref-only design stuff), but its not a new "edition", per se.</p><p></p><p>Traveller lies in the middle of the hard-SF-to-space opera scale, so moving along we find a lot of options opening up. Starting with D20 Future, Babylon 5, StarGate SG-1, etc. I'm less familiar with this stuff, but I think there are plenty more good SF games out there.</p><p></p><p>Finally, if we're willing to start stretching boundries, there more choices in the "science fantasy" realm. I personally think <a href="http://www.holistic-design.com/FadingSuns.htm" target="_blank">Fading Suns</a> is the coolest setting EVAR, hehe... (The Holistic website seems to be having some "issues" atm. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f621.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":mad:" title="Mad :mad:" data-smilie="4"data-shortname=":mad:" /> ) Dragonstar obviously falls into this category as well.</p><p></p><p>While Shadowrun clearly fell from the cyberpunk tree, you can call this sci-fantasy as well. In fact, by discarding some of the more obvious fantasy and cyberpunk tropes, you could use either Shadowrun or Cyberpunk as SF game mechanics.</p><p></p><p>Lotsa good choices... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Hawkshere, post: 1787289, member: 2417"] There's tons of good scifi rpgs, you'd have to be major gaming snob not to find [I]something[/I] to your taste (though I'm sure there are folks like this). If you like hard scifi, your best bets are the aforementioned [URL=http://www.sjgames.com/transhuman/]Transhuman Space[/URL] and the [URL=http://www.dp9.com/Worlds/jc.htm]Jovian Chronicles[/URL]. The Jovian Chronicles are supposed to have the most realistic ship technology in SF gaming. The next game out on the firmness scale would be [URL=http://www.drivethrurpg.com/catalog/product_info.php?products_id=413]2300 AD[/URL] (aka Traveller 2300 - which is actually entirely unrelated to Traveller). Out of print, but available in PDF. QLI/RPGRealms is publishing a [URL=http://www.travellerrpg.com/2320/]2320AD Campaign Setting[/URL] adaptation of the T20 (Traveller d20) rules in the future. Then there is [URL=http://www.farfuture.net/]Traveller[/URL] itself, in many editions and forms, with or without the official setting. As an aside, I will note that T20's damage system is NOT VP/WP, even if it superficially resembles it. Damage vs. armor is handled much differently, in a more appropriate way for Traveller weapon and armor technology. WotC releasing VP/WP to the SRD has no bearing on T20. QLI/RPGRealms is working on a new player's manual (extra player crunch without the Ref-only design stuff), but its not a new "edition", per se. Traveller lies in the middle of the hard-SF-to-space opera scale, so moving along we find a lot of options opening up. Starting with D20 Future, Babylon 5, StarGate SG-1, etc. I'm less familiar with this stuff, but I think there are plenty more good SF games out there. Finally, if we're willing to start stretching boundries, there more choices in the "science fantasy" realm. I personally think [URL=http://www.holistic-design.com/FadingSuns.htm]Fading Suns[/URL] is the coolest setting EVAR, hehe... (The Holistic website seems to be having some "issues" atm. :mad: ) Dragonstar obviously falls into this category as well. While Shadowrun clearly fell from the cyberpunk tree, you can call this sci-fantasy as well. In fact, by discarding some of the more obvious fantasy and cyberpunk tropes, you could use either Shadowrun or Cyberpunk as SF game mechanics. Lotsa good choices... :D [/QUOTE]
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