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<blockquote data-quote="Alarian" data-source="post: 5970660" data-attributes="member: 24407"><p>Hey all. I’m thinking about starting up a sci-fi PBEM game and was wondering if I could get some recommendations as to a good system to use. Because it’s going to be predominantly through email combat needs to be fairly easy and quick. I don’t want a round of combat to take days to resolve with special maneuvers and counter maneuvers going on. I would like players to be able to state their action for the round and send in any needed rolls in a single message. I would take the rolls and resolve the round and send out the results. </p><p></p><p>That said, I would really like a system that has a well developed character and skills system. Something that really gives the players the ability to create unique characters. </p><p></p><p>As to the type of game, I’m not looking for a hard science game. I don’t really mind if space ships can travel too fast or weapons don’t totally follow the laws of physics as long as as a whole the game seems believable. I am also not interested in even the slightest bit of silliness. No comical races (Jar-Jar Binks comes to mind). </p><p></p><p>Although I’ve never played it or really even read much of it, I do own a fair number of the Alternity books. I would have to dig them out of storage, but if people think that’s a good choice it would be a plus. Availability of the system is also important. I don’t mind looking on Amazon or Ebay for the books, but I obviously need to be able to get a hold of them for a non-insane price. One or few core books would be a plus as well. I prefer physical books, but I’m not against PDF’s either.</p><p></p><p>I spent a good portion of yesterday on the boards here reading past threads on the subject so I’m aware of a few potential systems like Classic Traveller, Mongoose Traveller, Starblazer Adventures (seems to be out of print and not available anywhere I looked), Stars Without Numbers, Gurps 4th and the Serenity RPG all seem to be possibilities, but I was hoping to narrow it down a bit first (and perhaps get other good suggestions). Nothing I read about talked specifically about playing over email, so I’m hoping some of you with knowledge of these systems might be able to give me an idea of how well you think each of the systems will work in this matter. I’m also aware of Savage Worlds, but I’ve used that system in the past with my group and for some reason it never really clicked with any of us.</p><p></p><p>Another thing that would be a definite plus would be a free/cheap players guide. I don’t mind spending some money to get the core system, but it would be nice if my players could get in on it on the cheap. Cost for some could be a deal breaker.</p><p></p><p>Thanks!</p></blockquote><p></p>
[QUOTE="Alarian, post: 5970660, member: 24407"] Hey all. I’m thinking about starting up a sci-fi PBEM game and was wondering if I could get some recommendations as to a good system to use. Because it’s going to be predominantly through email combat needs to be fairly easy and quick. I don’t want a round of combat to take days to resolve with special maneuvers and counter maneuvers going on. I would like players to be able to state their action for the round and send in any needed rolls in a single message. I would take the rolls and resolve the round and send out the results. That said, I would really like a system that has a well developed character and skills system. Something that really gives the players the ability to create unique characters. As to the type of game, I’m not looking for a hard science game. I don’t really mind if space ships can travel too fast or weapons don’t totally follow the laws of physics as long as as a whole the game seems believable. I am also not interested in even the slightest bit of silliness. No comical races (Jar-Jar Binks comes to mind). Although I’ve never played it or really even read much of it, I do own a fair number of the Alternity books. I would have to dig them out of storage, but if people think that’s a good choice it would be a plus. Availability of the system is also important. I don’t mind looking on Amazon or Ebay for the books, but I obviously need to be able to get a hold of them for a non-insane price. One or few core books would be a plus as well. I prefer physical books, but I’m not against PDF’s either. I spent a good portion of yesterday on the boards here reading past threads on the subject so I’m aware of a few potential systems like Classic Traveller, Mongoose Traveller, Starblazer Adventures (seems to be out of print and not available anywhere I looked), Stars Without Numbers, Gurps 4th and the Serenity RPG all seem to be possibilities, but I was hoping to narrow it down a bit first (and perhaps get other good suggestions). Nothing I read about talked specifically about playing over email, so I’m hoping some of you with knowledge of these systems might be able to give me an idea of how well you think each of the systems will work in this matter. I’m also aware of Savage Worlds, but I’ve used that system in the past with my group and for some reason it never really clicked with any of us. Another thing that would be a definite plus would be a free/cheap players guide. I don’t mind spending some money to get the core system, but it would be nice if my players could get in on it on the cheap. Cost for some could be a deal breaker. Thanks! [/QUOTE]
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