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<blockquote data-quote="Sigurd13" data-source="post: 4777845" data-attributes="member: 82662"><p><strong>Small house keeping concern and a shameless plug</strong></p><p></p><p><span style="font-family: 'Verdana'"><span style="color: white">This is a very nice, expansive list of sci fi weaponry, I must say. And for the most part the main stat blocks (in terms of proficiency, damage and range) seem pretty fair. </span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">The only real issues I see cropping up with these weapons is one of bookkeeping and player accessibility. You have a pretty extensive list of new properties, new rules and conditions that players new to firearms may have trouble remembering. </span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: pink"><span style="color: white">When I wrote my weapon lists, I tried to keep the book-keeping and new properties to a minimum to encourage ease of play and make the new weapons readily accessible. These are only minor points (extremely minor!) but I’ve posted my own list for your perusal in case some of my ideas are likeable.</span> <strong><a href="http://www.enworld.org/forum/4e-fan-creations-house-rules/252912-modern-futuristic-weapons.html" target="_blank">Modern and Futuristic Weapons</a></strong></span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Here is a short list of proposed simplifications. As I said, there doesn't seem to be a big issue in terms of game balance, these are more for the sake of convenience. </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">---------------------------------------------</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Consider eliminating charge and mag properties- replace them with more Dnd4 styled rules such as recharge (by way of a d6, like most monsters have). </span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Consider eliminating Guass as a property. Characters will notice that these weapons have no ‘long range’ number when they read your chart. </span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Consider making blasts and sprays of automatic fire actual powers that are available when the user is proficient with the weapon. That way you can control the size, attack type, defense and number of targets without having a sliding scale for attack penalties or worrying that a weapon is too overpowered. And while doing so, keep in mind whether these powers are going to be at wills, encounter powers or daily powers and adjust their potency accordingly. Also keep in mind that every large AOE power you include steps on the toes of controller classes. </span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">As for your stun gun concept, consider making it a dazed attack that requires multiple consecutive hits before stunning. Alternatively, it could be handled like a ranged grab attack, inflicting a semi-stunned status effect on the victim. It could require the user to sustain it and require the victim to succeed on an escape attempt (the only allowed actions) before ending the stun. </span></span></p></blockquote><p></p>
[QUOTE="Sigurd13, post: 4777845, member: 82662"] [b]Small house keeping concern and a shameless plug[/b] [FONT=Verdana][COLOR=white]This is a very nice, expansive list of sci fi weaponry, I must say. And for the most part the main stat blocks (in terms of proficiency, damage and range) seem pretty fair. [/COLOR][/FONT] [FONT=Verdana][COLOR=white]The only real issues I see cropping up with these weapons is one of bookkeeping and player accessibility. You have a pretty extensive list of new properties, new rules and conditions that players new to firearms may have trouble remembering. [/COLOR][/FONT] [FONT=Verdana][COLOR=pink][COLOR=white]When I wrote my weapon lists, I tried to keep the book-keeping and new properties to a minimum to encourage ease of play and make the new weapons readily accessible. These are only minor points (extremely minor!) but I’ve posted my own list for your perusal in case some of my ideas are likeable.[/COLOR] [B][URL="http://www.enworld.org/forum/4e-fan-creations-house-rules/252912-modern-futuristic-weapons.html"]Modern and Futuristic Weapons[/URL][/B][/COLOR][/FONT] [FONT=Verdana][COLOR=white]Here is a short list of proposed simplifications. As I said, there doesn't seem to be a big issue in terms of game balance, these are more for the sake of convenience. [/COLOR][/FONT] [FONT=Verdana][COLOR=white]---------------------------------------------[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Consider eliminating charge and mag properties- replace them with more Dnd4 styled rules such as recharge (by way of a d6, like most monsters have). [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Consider eliminating Guass as a property. Characters will notice that these weapons have no ‘long range’ number when they read your chart. [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Consider making blasts and sprays of automatic fire actual powers that are available when the user is proficient with the weapon. That way you can control the size, attack type, defense and number of targets without having a sliding scale for attack penalties or worrying that a weapon is too overpowered. And while doing so, keep in mind whether these powers are going to be at wills, encounter powers or daily powers and adjust their potency accordingly. Also keep in mind that every large AOE power you include steps on the toes of controller classes. [/COLOR][/FONT] [FONT=Verdana][COLOR=white]As for your stun gun concept, consider making it a dazed attack that requires multiple consecutive hits before stunning. Alternatively, it could be handled like a ranged grab attack, inflicting a semi-stunned status effect on the victim. It could require the user to sustain it and require the victim to succeed on an escape attempt (the only allowed actions) before ending the stun. [/COLOR][/FONT] [/QUOTE]
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