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<blockquote data-quote="Sigurd13" data-source="post: 4786506" data-attributes="member: 82662"><p><span style="font-family: 'Verdana'"><span style="color: white">First let me apologize for keeping you hanging for so long! I’ve been busy. And sleepy. </span></span></p><p> </p><p> <span style="font-family: 'Verdana'"><span style="color: white">It's funny you should mention that because as I reviewed my own weapons I started thinking, “Maybe I ought to take my own advice.” LOL. ^_~</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">To be fair, my write up also included that involved list of new feats and properties specifically designed to allow traditionally melee characters (fighters or warlords for example) to use guns instead of swords. </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">That’s just the kind of world I’d like to live in- one where a Paladin can dual wield two Holy Avenger SMG’s and toss Holy hand-grenades. So sue me. ^_~ </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">But I’m glad you found my page ~somewhat~ helpful. </span></span></p><p> </p><p> <span style="font-family: 'Verdana'"><span style="color: white">Again, I take no umbrage with the balance of any of the weapons. Though I still think counting rounds is going to become tedious. </span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Heavy Hitter is an interesting property. I have to admit, for realism sake, it definitely makes sense for certain weapons to be more dependent on strength- a hand held flame thrower, a gattling gun, and a rocket launcher to name a few. </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Out of Curiosity- Did the forum happen to mention why they chose to implement this property or how they came up with it? Also, was this from the WotC staff, or was it just a forum member? </span></span></p><p> </p><p> <span style="font-family: 'Verdana'"><span style="color: white">Yes, stun is kind of difficult to balance. Being unable to take ANY action what-so-ever means this condition really only belongs in a monster’s ‘per encounter’ arsenal, or in a character’s ‘per day’ arsenal. In terms of 'levels of unfairness' it ranks right up there with petrify and unconscious.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Dazed seems to be the intended ‘lesser stun’ condition. And while it’s a neat condition, my major contention with dazed is that it still allows you to attack at no penalty. You force your characters to sacrifice other actions in order to attack exclusively, but they can still attack. This seems to defeat the point. </span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'">Short of developing a brand new condition, I think</span><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"> combining ‘Slow’ with a penalty to attack would produce a status that’s more inline with your needs, without being overpowered. I'd probably set the penalty to at least -2. Maybe -3. </span></span></span></p><p><span style="color: #ff0000">--------------------------</span></p><p><span style="color: red">The Power might read: Does X damage, and target is slowed and takes a -2 to attack (save ends). </span></p><p><span style="color: #ff0000">--------------------------</span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">You could just create a new condition as a counterpart to immobilize; one that prevented characters from attacking instead of moving. Characters could still use standard, move and minor actions- they just couldn’t use them to attack. I’m not sure what you’d call this condition but I think it would be less overpowered than stun.</span></span></span></p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: red">--------------------------</span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: red">The condition could read something like:</span> </span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">Condition Name</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: red">You cannot attack. You cannot use a standard action to make a sustained effect or a companion attack. You may use your standard action to sustain a damaging effect. </span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: #ff0000">--------------------------</span></span></span></p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">Or some variation thereof. </span></span></span></p></blockquote><p></p>
[QUOTE="Sigurd13, post: 4786506, member: 82662"] [FONT=Verdana][COLOR=white]First let me apologize for keeping you hanging for so long! I’ve been busy. And sleepy. [/COLOR][/FONT] [FONT=Verdana][COLOR=white] [/COLOR][/FONT][FONT=Verdana][COLOR=white]It's funny you should mention that because as I reviewed my own weapons I started thinking, “Maybe I ought to take my own advice.” LOL. ^_~[/COLOR][/FONT] [FONT=Verdana][COLOR=white]To be fair, my write up also included that involved list of new feats and properties specifically designed to allow traditionally melee characters (fighters or warlords for example) to use guns instead of swords. [/COLOR][/FONT] [FONT=Verdana][COLOR=white]That’s just the kind of world I’d like to live in- one where a Paladin can dual wield two Holy Avenger SMG’s and toss Holy hand-grenades. So sue me. ^_~ [/COLOR][/FONT] [FONT=Verdana][COLOR=white]But I’m glad you found my page ~somewhat~ helpful. [/COLOR][/FONT] [FONT=Verdana][COLOR=white] [/COLOR][/FONT][FONT=Verdana][COLOR=white]Again, I take no umbrage with the balance of any of the weapons. Though I still think counting rounds is going to become tedious. [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Heavy Hitter is an interesting property. I have to admit, for realism sake, it definitely makes sense for certain weapons to be more dependent on strength- a hand held flame thrower, a gattling gun, and a rocket launcher to name a few. [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Out of Curiosity- Did the forum happen to mention why they chose to implement this property or how they came up with it? Also, was this from the WotC staff, or was it just a forum member? [/COLOR][/FONT] [FONT=Verdana][COLOR=white] [/COLOR][/FONT][FONT=Verdana][COLOR=white]Yes, stun is kind of difficult to balance. Being unable to take ANY action what-so-ever means this condition really only belongs in a monster’s ‘per encounter’ arsenal, or in a character’s ‘per day’ arsenal. In terms of 'levels of unfairness' it ranks right up there with petrify and unconscious.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Dazed seems to be the intended ‘lesser stun’ condition. And while it’s a neat condition, my major contention with dazed is that it still allows you to attack at no penalty. You force your characters to sacrifice other actions in order to attack exclusively, but they can still attack. This seems to defeat the point. [/COLOR][/FONT] [COLOR=white][FONT=Verdana]Short of developing a brand new condition, I think[/FONT][FONT=Times New Roman][SIZE=3] combining ‘Slow’ with a penalty to attack would produce a status that’s more inline with your needs, without being overpowered. I'd probably set the penalty to at least -2. Maybe -3. [/SIZE][/FONT][/COLOR] [COLOR=#ff0000]--------------------------[/COLOR] [COLOR=red]The Power might read: Does X damage, and target is slowed and takes a -2 to attack (save ends). [/COLOR] [COLOR=#ff0000]--------------------------[/COLOR] [FONT=Times New Roman][SIZE=3][COLOR=white]You could just create a new condition as a counterpart to immobilize; one that prevented characters from attacking instead of moving. Characters could still use standard, move and minor actions- they just couldn’t use them to attack. I’m not sure what you’d call this condition but I think it would be less overpowered than stun.[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=red]--------------------------[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=red]The condition could read something like:[/COLOR] [/SIZE][/FONT] [FONT=Times New Roman][SIZE=3]Condition Name[/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=red]You cannot attack. You cannot use a standard action to make a sustained effect or a companion attack. You may use your standard action to sustain a damaging effect. [/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=#ff0000]--------------------------[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]Or some variation thereof. [/COLOR][/SIZE][/FONT] [/QUOTE]
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