Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Geek Talk & Media
Science: asteroid vs. hero physics
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Janx" data-source="post: 7486082" data-attributes="member: 8835"><p>I'm working on a short story due in a few weeks (for an anthology, not school). I need all my physicsful friends ideas to adjust the plan.</p><p></p><p>The big climax is the hero has just bonded with her new super sci-fi space suit that will let her fly up and help protect the earth from asteroids and stuff. She can fly, propel matter, and using pico-printer-gel*, disassemble and reassemble matter. </p><p></p><p>In the current draft, she has about 15 minutes to fly up and prevent an asteroid that's going to splatter the earth. This is the "last one", since the previous about a 100 years ago (which aligned with Asteroid Bennnu's description and timing). Mankind can't survive another hit.</p><p></p><p>There's limits to how much mass she can move, we don't have numbers, but the asteroid is too big. She's a sniper (back on earth) and tends to deal with problems distantly. I decided she'd have to get close for this one (and thus risk her life).</p><p></p><p>Since she can't just superman shove the asteroid off course, I thought she'd try aikido. Let's say she just got up to space and there's 5 minutes left. The asteroid is on her left (relatively) and coming in to kill us all. She flies right, around the planet, picking up speed (a lot of speed), gathering up matter to build a lattice that she can ram/cushion with. She rejoins the asteroid from behind and pushes with all her super-pushy-power. Thus adding speed along a vector the asteroid is mostly going, and thus, causing it to skirt past the earth instead of slaughtering the last of humanity.</p><p></p><p>I don't need exact math, but I think there's a hole in the idea. To get around a planet of 24K miles circumference in under 5 minutes is a whole lot of speed and acceleration. Assuming she can now handle higher g-forces, wouldn't her new speed be very much faster than the asteroid, causing her to splat, instead of line up to shove?</p><p></p><p>Is there a better solution for dealing with an asteroid in 15 minutes (5 assuming it takes 10 to get up there)?</p><p></p><p>I don't think Nukes has the right vibe and lots of articles disproved that as a solution.</p><p></p><p>Is the original plan workable if I adjust the effective starting point for the asteroid so it will be far enough away and have just the right speed for her to join it by orbiting the planet once?</p><p></p><p>I can play with the parameters a bit since it's just fiction, but I need a short timeline and personal risk. Her flinging an object at it might work, but how would she herself be at risk to add tension?</p><p></p><p>This is the big finish to my post-Ragnarok coming of age biker cultist story about a fallen angel.</p><p></p><p>Thanks!</p></blockquote><p></p>
[QUOTE="Janx, post: 7486082, member: 8835"] I'm working on a short story due in a few weeks (for an anthology, not school). I need all my physicsful friends ideas to adjust the plan. The big climax is the hero has just bonded with her new super sci-fi space suit that will let her fly up and help protect the earth from asteroids and stuff. She can fly, propel matter, and using pico-printer-gel*, disassemble and reassemble matter. In the current draft, she has about 15 minutes to fly up and prevent an asteroid that's going to splatter the earth. This is the "last one", since the previous about a 100 years ago (which aligned with Asteroid Bennnu's description and timing). Mankind can't survive another hit. There's limits to how much mass she can move, we don't have numbers, but the asteroid is too big. She's a sniper (back on earth) and tends to deal with problems distantly. I decided she'd have to get close for this one (and thus risk her life). Since she can't just superman shove the asteroid off course, I thought she'd try aikido. Let's say she just got up to space and there's 5 minutes left. The asteroid is on her left (relatively) and coming in to kill us all. She flies right, around the planet, picking up speed (a lot of speed), gathering up matter to build a lattice that she can ram/cushion with. She rejoins the asteroid from behind and pushes with all her super-pushy-power. Thus adding speed along a vector the asteroid is mostly going, and thus, causing it to skirt past the earth instead of slaughtering the last of humanity. I don't need exact math, but I think there's a hole in the idea. To get around a planet of 24K miles circumference in under 5 minutes is a whole lot of speed and acceleration. Assuming she can now handle higher g-forces, wouldn't her new speed be very much faster than the asteroid, causing her to splat, instead of line up to shove? Is there a better solution for dealing with an asteroid in 15 minutes (5 assuming it takes 10 to get up there)? I don't think Nukes has the right vibe and lots of articles disproved that as a solution. Is the original plan workable if I adjust the effective starting point for the asteroid so it will be far enough away and have just the right speed for her to join it by orbiting the planet once? I can play with the parameters a bit since it's just fiction, but I need a short timeline and personal risk. Her flinging an object at it might work, but how would she herself be at risk to add tension? This is the big finish to my post-Ragnarok coming of age biker cultist story about a fallen angel. Thanks! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Geek Talk & Media
Science: asteroid vs. hero physics
Top