Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Geek Talk & Media
Science: asteroid vs. hero physics
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ovinomancer" data-source="post: 7493597" data-attributes="member: 16814"><p>Yes, I see that you don't get what I've set up, and it goes directly to your complaints above. Let's try again.</p><p></p><p>Let's set up the situation without the wind. In city frame, the car's motor is applying force to the car to move it along the road. The air, which is stationary, is applying resistance to that force in equal measure (the car is at constant velocity, so the forces are equal). What you have is:</p><p></p><p>Up: force applied by car's motor = down: force applied by air resistance.</p><p></p><p>Now, let's switch this to the car's frame. The car is not stationary and it appear that there's a strong headwind (air resistance) pushing the car backwards. The car's motor is applying force to counter that headwind (air resistance) and keep the city moving past at a constant rate. You have:</p><p></p><p>down: headwind (air resistance) = up: car's motor,</p><p></p><p>Good so far? Okay, let's add the wind.</p><p></p><p>Now there's a cross wind of some force F. First the city frame. The car's motor hasn't changed force, so the air resistance also hasn't changed force. Up and down forces are still equal. But, we've added a lateral force, the wind(F). This will push the car in the direction of the wind unless countered. Let's assume that the friction of the tires on the surface counter the wind, here, such that the lateral forces are balanced. You not have:</p><p>Up: car's motor = down: air resistance.</p><p>Right: wind (F) = Left: tire friction.</p><p></p><p>All forces balance. Now, let's shift to the car's frame, and follow your suggestion that the wind also shifts direction when we shift frames. We run into a problem. If the wind shifts by some angle x, the lateral force of that wind(F) is now cos(x)*F, and there's now a up/down componenet of sin(x)*F. If we sum the forces now, we have:</p><p></p><p>Down: air resistance + sin(x)*F = up: car's motor</p><p>Right: cos(x)*F = Left: tire friction</p><p></p><p>So, you're arguing that the tires exert less lateral friction force in the car frame than in the city frame, and that the car's motor must push harder to combat the increase in downward force because some part of the wind is adding to the air resistance. This doesn't add up, though, as the forces on the car DO NOT CHANGE with a frame shift -- they still must be the same forces as in any other frame. </p><p></p><p>The error in your thinking above is that the up/down component of the air's movement was already accounted for in the frames by the declaration of constant velocity -- meaning that the force of the car's motor exactly counters the force of the air resistance/wind in the up/down direction. You have the lateral and up/down forces changing in your frame change, and that just doesn't happen.</p><p></p><p></p><p></p><p>Um, okay, let's look at your equation as the force of the push goes to zero. When this happens the limit of angle x goes to 0 degrees, which is nonsensical. IE, the less you push, the more perpendicular you should push. Further, if you increase your push to the velocity of the asteroid, sinx goes to 90. That kinda makes sense in that completely stopping the asteroid relative to Earth will cause a miss (although gravity now becomes a dominating factor). But what happens if you exceed the push? There exists some dp greater than p where your formula says that pushing the asteroid even faster directly at Earth generates a miss.</p><p></p><p>Your error here was assuming some dp and then finding a formula that created an x that seemed right to you. You're not testing other dp to find if the formula works. It doesn't.</p><p></p><p></p><p>Yes, those assumptions were established well upthread as plausible given the launch point of the asteroid and how it should interact with Earth's orbit. A head on example in the Solar frame requires an extra-solar origin for the asteroid or an orbital period of much greater than 100 years (ie, the ellipse of the asteroid's path would have to be at Earth's orbit close to perihelion, and the combined speeds would be YUGE. Further, for your purposes, a head on in the Solar frame is exactly identical to the Earth frame, with the Earth's 30km/s transferred to the asteroid's velocity. At that point, your formula breaks very badly, as it suggests that the weaker your push, the more towards the perpendicular you should push but the stronger you push the more towards opposing the asteroid's path your should push. That doesn't work.</p><p></p><p>In the Earth frame, at a given distance, and assuming an asteroid path aimed straight at Earth, there exists a minimum angle that will cause a miss. This angle doesn't change based on the speed of the asteroid because the extended path will still need to be outside that angle. This angle is easy to determine if you know the distance (d) and Earth's radius (Re) as it's simply Tan-1 (Re/d). At sufficient distance, this angle is small. To generate a miss, you must create an instantaneous dp such that the resulting path exceeds this miss angle. This generates some math, but it's not too bad. Let's call the miss angle (m), the angle of applied dp (x), and the angle the asteroid takes as (a); all angles are measured clockwise from the path. Tan (a) is going to equal the lateral portion of dp, or dpcos(x) divided by p minus the vertical portion of dp, or dpsin(x). This is tan(a) = dpcos(x)/(p-dpsin(x)). We can set Tan(a) equal to Tan(m) and get that dpcos(x)/(p-dpsin(x))=Re/d. From this, we can see a few things. One, dp cannot go to 0, and two, x also cannot go to 0 (or 180). This eliminates a push in the direction of the asteroid from generating a miss, as I stated above. Now, let's solve for a dp if x = 90, ie, a perfectly lateral push. IN this case, the formula goes go dp/p=Re/d. Assuming p is known, we have a dp(lat) that generates a miss. Now, can this dp applied to any other angle x, generate a miss (ignoring 270)? Doing some substitution from above, this would mean that dp(lat)cos(x)/(p-dp(lat)sin(x))=dp(lat)/p. There is no solution for x for a known dp(lat) in this scenario where x can be anything other than 90. For a dp that exceeds dp(lat), you can have angles that aren't 90, because the resultant angle of miss can still be greater than m.</p><p></p><p>If we apply your forumla to this, though, where your sin(x)=dp/p, a known dp(lat) would result in an angle that isn't 90. Your construction doesn't work even if we use your assumption that the path of the asteroid is directly through Earth's center. In the realistic case, where it is not, it also doesn't work.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 7493597, member: 16814"] Yes, I see that you don't get what I've set up, and it goes directly to your complaints above. Let's try again. Let's set up the situation without the wind. In city frame, the car's motor is applying force to the car to move it along the road. The air, which is stationary, is applying resistance to that force in equal measure (the car is at constant velocity, so the forces are equal). What you have is: Up: force applied by car's motor = down: force applied by air resistance. Now, let's switch this to the car's frame. The car is not stationary and it appear that there's a strong headwind (air resistance) pushing the car backwards. The car's motor is applying force to counter that headwind (air resistance) and keep the city moving past at a constant rate. You have: down: headwind (air resistance) = up: car's motor, Good so far? Okay, let's add the wind. Now there's a cross wind of some force F. First the city frame. The car's motor hasn't changed force, so the air resistance also hasn't changed force. Up and down forces are still equal. But, we've added a lateral force, the wind(F). This will push the car in the direction of the wind unless countered. Let's assume that the friction of the tires on the surface counter the wind, here, such that the lateral forces are balanced. You not have: Up: car's motor = down: air resistance. Right: wind (F) = Left: tire friction. All forces balance. Now, let's shift to the car's frame, and follow your suggestion that the wind also shifts direction when we shift frames. We run into a problem. If the wind shifts by some angle x, the lateral force of that wind(F) is now cos(x)*F, and there's now a up/down componenet of sin(x)*F. If we sum the forces now, we have: Down: air resistance + sin(x)*F = up: car's motor Right: cos(x)*F = Left: tire friction So, you're arguing that the tires exert less lateral friction force in the car frame than in the city frame, and that the car's motor must push harder to combat the increase in downward force because some part of the wind is adding to the air resistance. This doesn't add up, though, as the forces on the car DO NOT CHANGE with a frame shift -- they still must be the same forces as in any other frame. The error in your thinking above is that the up/down component of the air's movement was already accounted for in the frames by the declaration of constant velocity -- meaning that the force of the car's motor exactly counters the force of the air resistance/wind in the up/down direction. You have the lateral and up/down forces changing in your frame change, and that just doesn't happen. Um, okay, let's look at your equation as the force of the push goes to zero. When this happens the limit of angle x goes to 0 degrees, which is nonsensical. IE, the less you push, the more perpendicular you should push. Further, if you increase your push to the velocity of the asteroid, sinx goes to 90. That kinda makes sense in that completely stopping the asteroid relative to Earth will cause a miss (although gravity now becomes a dominating factor). But what happens if you exceed the push? There exists some dp greater than p where your formula says that pushing the asteroid even faster directly at Earth generates a miss. Your error here was assuming some dp and then finding a formula that created an x that seemed right to you. You're not testing other dp to find if the formula works. It doesn't. Yes, those assumptions were established well upthread as plausible given the launch point of the asteroid and how it should interact with Earth's orbit. A head on example in the Solar frame requires an extra-solar origin for the asteroid or an orbital period of much greater than 100 years (ie, the ellipse of the asteroid's path would have to be at Earth's orbit close to perihelion, and the combined speeds would be YUGE. Further, for your purposes, a head on in the Solar frame is exactly identical to the Earth frame, with the Earth's 30km/s transferred to the asteroid's velocity. At that point, your formula breaks very badly, as it suggests that the weaker your push, the more towards the perpendicular you should push but the stronger you push the more towards opposing the asteroid's path your should push. That doesn't work. In the Earth frame, at a given distance, and assuming an asteroid path aimed straight at Earth, there exists a minimum angle that will cause a miss. This angle doesn't change based on the speed of the asteroid because the extended path will still need to be outside that angle. This angle is easy to determine if you know the distance (d) and Earth's radius (Re) as it's simply Tan-1 (Re/d). At sufficient distance, this angle is small. To generate a miss, you must create an instantaneous dp such that the resulting path exceeds this miss angle. This generates some math, but it's not too bad. Let's call the miss angle (m), the angle of applied dp (x), and the angle the asteroid takes as (a); all angles are measured clockwise from the path. Tan (a) is going to equal the lateral portion of dp, or dpcos(x) divided by p minus the vertical portion of dp, or dpsin(x). This is tan(a) = dpcos(x)/(p-dpsin(x)). We can set Tan(a) equal to Tan(m) and get that dpcos(x)/(p-dpsin(x))=Re/d. From this, we can see a few things. One, dp cannot go to 0, and two, x also cannot go to 0 (or 180). This eliminates a push in the direction of the asteroid from generating a miss, as I stated above. Now, let's solve for a dp if x = 90, ie, a perfectly lateral push. IN this case, the formula goes go dp/p=Re/d. Assuming p is known, we have a dp(lat) that generates a miss. Now, can this dp applied to any other angle x, generate a miss (ignoring 270)? Doing some substitution from above, this would mean that dp(lat)cos(x)/(p-dp(lat)sin(x))=dp(lat)/p. There is no solution for x for a known dp(lat) in this scenario where x can be anything other than 90. For a dp that exceeds dp(lat), you can have angles that aren't 90, because the resultant angle of miss can still be greater than m. If we apply your forumla to this, though, where your sin(x)=dp/p, a known dp(lat) would result in an angle that isn't 90. Your construction doesn't work even if we use your assumption that the path of the asteroid is directly through Earth's center. In the realistic case, where it is not, it also doesn't work. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Geek Talk & Media
Science: asteroid vs. hero physics
Top