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<blockquote data-quote="Kobold Avenger" data-source="post: 6935312" data-attributes="member: 779"><p>I know as far as D&D is concerned, Expedition to the Barrier Peaks and Blackmoor seem to be the main sources of such elements in D&D, even though Spelljammer claimed to be of genre though to me it seemed to be more of a swashbuckling/pulpish high-fantasy in space, and as someone who knows a lot of the setting I can point to some instances in Planescape where such elements pop up.</p><p></p><p>But somehow I feel science-fantasy might be making a bigger appearance in 5e beyond that DMG appendix. As there seems to be the trend of releasing adventures that revisit certain classic, it's probably inevitable that Expedition to the Barrier Peaks and that crashed spaceship will be revisited some day.</p><p></p><p>And that's not counting the sci-fi inspired origins of many D&D monsters like Illithids, Derro and the like, or where the concept of Vancian magic really comes from.</p><p></p><p>Some of the approaches I see with this hybrid sub-genre either goes:</p><p></p><p>Magic is a remnant of science and technology, possibly from an ancient age long in the past. Nanotechnology exists everywhere and many races and monsters might be the result of stranded aliens or genetic engineering. Psychic phenomena probably plays a part here. Gods and various spirits might be forms of super-advanced AI. This would be the approach of Numenera, Tekumel and Endless series of video games.</p><p></p><p>The opposite approach would be that advanced technology is simply magic, and that some who use such technology are deluding themselves of the fact that what they're doing is magic, they call Gods and spirits extra-dimensional entities, and are partially enlightened as their technology can do many wondrous things, but they are potentially blind to the whole picture. This would be the Mage the Ascension approach.</p><p></p><p>Taking this hyrbid sub-genre as a whole, what are your thoughts on such things and D&D?</p></blockquote><p></p>
[QUOTE="Kobold Avenger, post: 6935312, member: 779"] I know as far as D&D is concerned, Expedition to the Barrier Peaks and Blackmoor seem to be the main sources of such elements in D&D, even though Spelljammer claimed to be of genre though to me it seemed to be more of a swashbuckling/pulpish high-fantasy in space, and as someone who knows a lot of the setting I can point to some instances in Planescape where such elements pop up. But somehow I feel science-fantasy might be making a bigger appearance in 5e beyond that DMG appendix. As there seems to be the trend of releasing adventures that revisit certain classic, it's probably inevitable that Expedition to the Barrier Peaks and that crashed spaceship will be revisited some day. And that's not counting the sci-fi inspired origins of many D&D monsters like Illithids, Derro and the like, or where the concept of Vancian magic really comes from. Some of the approaches I see with this hybrid sub-genre either goes: Magic is a remnant of science and technology, possibly from an ancient age long in the past. Nanotechnology exists everywhere and many races and monsters might be the result of stranded aliens or genetic engineering. Psychic phenomena probably plays a part here. Gods and various spirits might be forms of super-advanced AI. This would be the approach of Numenera, Tekumel and Endless series of video games. The opposite approach would be that advanced technology is simply magic, and that some who use such technology are deluding themselves of the fact that what they're doing is magic, they call Gods and spirits extra-dimensional entities, and are partially enlightened as their technology can do many wondrous things, but they are potentially blind to the whole picture. This would be the Mage the Ascension approach. Taking this hyrbid sub-genre as a whole, what are your thoughts on such things and D&D? [/QUOTE]
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