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<blockquote data-quote="Desdichado" data-source="post: 1247296" data-attributes="member: 2205"><p>I always find that statement to be counter-intuitive. To run a ready-made world such as Forgotten Realms (not really applicable to your genre, but I'm more familiar with it, so let's use it as an example) you need to read the big 300+ page Campaign Setting book, the Monsters book, probably the Magic of Faerun book, maybe Lords of Darkness, maybe whatever regional book (Silver Marches, Underdark, Unapproachable East, etc.) To say that you <em>do</em> have time to read all that, but that you <em>don't</em> have time to create a world makes no sense to me at all.</p><p></p><p>Also, I still think Dragonstar is the way to go. You say the temptation to leave the planet is something you want to remove, but I don't understand that at all. If you're running the game, remove the ability to travel to different planets and you're set. I don't understand what's so complicated about that.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 1247296, member: 2205"] I always find that statement to be counter-intuitive. To run a ready-made world such as Forgotten Realms (not really applicable to your genre, but I'm more familiar with it, so let's use it as an example) you need to read the big 300+ page Campaign Setting book, the Monsters book, probably the Magic of Faerun book, maybe Lords of Darkness, maybe whatever regional book (Silver Marches, Underdark, Unapproachable East, etc.) To say that you [i]do[/i] have time to read all that, but that you [i]don't[/i] have time to create a world makes no sense to me at all. Also, I still think Dragonstar is the way to go. You say the temptation to leave the planet is something you want to remove, but I don't understand that at all. If you're running the game, remove the ability to travel to different planets and you're set. I don't understand what's so complicated about that. [/QUOTE]
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