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<blockquote data-quote="Umbran" data-source="post: 7631887" data-attributes="member: 177"><p>Note: I have advanced degrees in Physics. So, my perspective may be a bit different from others. </p><p></p><p></p><p></p><p>I don't know what you mean by the former. The latter isn't about science, it is about language use.</p><p></p><p></p><p></p><p>Nope. And yep. Specifically, characters in the world who try to apply the scientific method to magical investigation will fail to find unifying principles. </p><p></p><p></p><p></p><p>Typically undetermined. I don't set such details unless/until they become relevant to play. </p><p></p><p></p><p></p><p>Mostly the same as for (3) - basically, this only needs to be answered if the metaphysics are going to be something the PCs can interact with. Plus, you need to define "reality" for this question to be answerable.</p><p></p><p>Look at <em>Stranger Things</em> - three seasons, and no real understanding of what the Upside Down is, beyond "dark reflection of our world, toxic and full of monsters", but adventure happens just fine.</p><p></p><p></p><p></p><p>My D&D worlds typically are relegated to pre-1789 technical understanding - that's before Lavoisier's organization of elements. The world doesn't know what a periodic table of elements is, so I don't have to make one.</p></blockquote><p></p>
[QUOTE="Umbran, post: 7631887, member: 177"] Note: I have advanced degrees in Physics. So, my perspective may be a bit different from others. I don't know what you mean by the former. The latter isn't about science, it is about language use. Nope. And yep. Specifically, characters in the world who try to apply the scientific method to magical investigation will fail to find unifying principles. Typically undetermined. I don't set such details unless/until they become relevant to play. Mostly the same as for (3) - basically, this only needs to be answered if the metaphysics are going to be something the PCs can interact with. Plus, you need to define "reality" for this question to be answerable. Look at [i]Stranger Things[/i] - three seasons, and no real understanding of what the Upside Down is, beyond "dark reflection of our world, toxic and full of monsters", but adventure happens just fine. My D&D worlds typically are relegated to pre-1789 technical understanding - that's before Lavoisier's organization of elements. The world doesn't know what a periodic table of elements is, so I don't have to make one. [/QUOTE]
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