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<blockquote data-quote="VelvetViolet" data-source="post: 7631895" data-attributes="member: 6686357"><p>It depends on what you mean by science.</p><p></p><p><a href="http://www.darkshire.net/~jhkim/rpg/magic/antiscience.html" target="_blank">There's an article</a> pointing out how magic in D&D worlds operates according to weird pseudo-scientific rules that aren't consistent with how pre-modern societies imagined magic.</p><p></p><p>If magic exists, then your setting should be build holistically according to magical physics. Rather than being some unnatural cheat code tacked on to real physics, magic would be the fantasy world's equivalent of science and technology.</p><p></p><p>The D&D cosmology is horribly convoluted so I typically ignore it and when I do need to detail it, such as for planar adventures, I simplify everything into the omniverse/world axis cosmology. Not just because it is simple, but because it reflects how most ancient religions <a href="http://abyss.uoregon.edu/~js/ast123/lectures/lec01.html" target="_blank">viewed cosmology</a>.</p><p></p><p>Space travel is iffy. I like having fantastical magic-powered space travel, but for whatever reason it never really appealed to a lot of people. So I just use the mechanics from <em>Aether & Flux</em> (it's no longer being sold on Drivethrurpg for some reason, so I would suggest <a href="http://www.darkfuries.com/index.html" target="_blank">contacting the publisher directly</a>). I'd either no have other planes involved, or they would be planets (similar to the "orrery" planar cosmology model). Yes, you'd be able to chart a spaceflight to Planet Hell like in that episode of <em>StarGate SG-1</em>.</p></blockquote><p></p>
[QUOTE="VelvetViolet, post: 7631895, member: 6686357"] It depends on what you mean by science. [URL="http://www.darkshire.net/~jhkim/rpg/magic/antiscience.html"]There's an article[/URL] pointing out how magic in D&D worlds operates according to weird pseudo-scientific rules that aren't consistent with how pre-modern societies imagined magic. If magic exists, then your setting should be build holistically according to magical physics. Rather than being some unnatural cheat code tacked on to real physics, magic would be the fantasy world's equivalent of science and technology. The D&D cosmology is horribly convoluted so I typically ignore it and when I do need to detail it, such as for planar adventures, I simplify everything into the omniverse/world axis cosmology. Not just because it is simple, but because it reflects how most ancient religions [URL="http://abyss.uoregon.edu/~js/ast123/lectures/lec01.html"]viewed cosmology[/URL]. Space travel is iffy. I like having fantastical magic-powered space travel, but for whatever reason it never really appealed to a lot of people. So I just use the mechanics from [I]Aether & Flux[/I] (it's no longer being sold on Drivethrurpg for some reason, so I would suggest [URL="http://www.darkfuries.com/index.html"]contacting the publisher directly[/URL]). I'd either no have other planes involved, or they would be planets (similar to the "orrery" planar cosmology model). Yes, you'd be able to chart a spaceflight to Planet Hell like in that episode of [I]StarGate SG-1[/I]. [/QUOTE]
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