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<blockquote data-quote="Monayuris" data-source="post: 7631958" data-attributes="member: 6859536"><p>In terms of my setting background... science and magic are different concepts but have a unified origin. My world is an actual planet that exists in a solar system that exists in a galaxy and so on.</p><p></p><p>There was a super science Visitor race that colonized the planet in the ancient past. They were wiped out after a scientific catastrophe of their own making, but their technology remains. There are teleportation networks and underground maglev train networks in my campaign world. In addition, the world is filled with the remains of their super technology (energy weapons, spacecraft, nanotech fabrication machines, etc.)</p><p></p><p>Over the generations, the primitive species of the planet became what is now known as humans, dwarves and elves, etc... unearthed many of these remains. Their original function and the science explaining them have all been lost. These remains have become categorized as places of magic or infested with demonic power or by however means their superstitions allow them to understand. Such places include dungeons, cursed locations, planar rifts and so on.</p><p></p><p>For example, the ancient Druids uncovered the teleportation nexuses. They didn't understand the technology, but figured out if they built these henges and collected the correct fetishes they can sort of operate them. Now there are several of such nexuses discovered and marked by henges. The ancient Druids also found areas that had a focus of high energy waves and found if they built their menhirs on these sites, they can have audio and visual communication between them.</p><p></p><p>The catastrophe wiped out most of the Visitors (some remain in stasis deep in the earth) but has continued to affect the world. The radiation given forth by the event probably is what allows magic to happen, is the reason undead exist, and has likely mutated multitudes of creatures into what they are now.</p><p></p><p>The understanding of these effects as magic has led to an alternate revolution of thought. The concept of science in trying to understand the world never became a thing, in a way magic is the method in which the denizens of the world qualify and quantify the world around them. The sages and academics of the world explain it in terms of magic not science.</p></blockquote><p></p>
[QUOTE="Monayuris, post: 7631958, member: 6859536"] In terms of my setting background... science and magic are different concepts but have a unified origin. My world is an actual planet that exists in a solar system that exists in a galaxy and so on. There was a super science Visitor race that colonized the planet in the ancient past. They were wiped out after a scientific catastrophe of their own making, but their technology remains. There are teleportation networks and underground maglev train networks in my campaign world. In addition, the world is filled with the remains of their super technology (energy weapons, spacecraft, nanotech fabrication machines, etc.) Over the generations, the primitive species of the planet became what is now known as humans, dwarves and elves, etc... unearthed many of these remains. Their original function and the science explaining them have all been lost. These remains have become categorized as places of magic or infested with demonic power or by however means their superstitions allow them to understand. Such places include dungeons, cursed locations, planar rifts and so on. For example, the ancient Druids uncovered the teleportation nexuses. They didn't understand the technology, but figured out if they built these henges and collected the correct fetishes they can sort of operate them. Now there are several of such nexuses discovered and marked by henges. The ancient Druids also found areas that had a focus of high energy waves and found if they built their menhirs on these sites, they can have audio and visual communication between them. The catastrophe wiped out most of the Visitors (some remain in stasis deep in the earth) but has continued to affect the world. The radiation given forth by the event probably is what allows magic to happen, is the reason undead exist, and has likely mutated multitudes of creatures into what they are now. The understanding of these effects as magic has led to an alternate revolution of thought. The concept of science in trying to understand the world never became a thing, in a way magic is the method in which the denizens of the world qualify and quantify the world around them. The sages and academics of the world explain it in terms of magic not science. [/QUOTE]
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