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<blockquote data-quote="Celebrim" data-source="post: 7632548" data-attributes="member: 4937"><p>Well, a 'cheat sheet' per se would defeat the purpose. If the player had perfect information about the environment all the time, then the system is just mechanical again. </p><p></p><p>But it would be the idea in the long run that any player running a wizard would now that a divination spell cast at the winter solstice on a mountain top with a clear view of the stars during a night of the full moon would be of elevated power and so that that might be a good time to cast a key divination ritual, if in fact the caster didn't fumble it and drive themselves insane with the revelation beyond that mortals were meant to know. This general knowledge (which could always be supplemented by the characters skills) would give players agency without giving away the game, because they'd never know the exact numbers I'd assign nor the outcome of the random fortune that might befall them, only the general level of risk and reward.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 7632548, member: 4937"] Well, a 'cheat sheet' per se would defeat the purpose. If the player had perfect information about the environment all the time, then the system is just mechanical again. But it would be the idea in the long run that any player running a wizard would now that a divination spell cast at the winter solstice on a mountain top with a clear view of the stars during a night of the full moon would be of elevated power and so that that might be a good time to cast a key divination ritual, if in fact the caster didn't fumble it and drive themselves insane with the revelation beyond that mortals were meant to know. This general knowledge (which could always be supplemented by the characters skills) would give players agency without giving away the game, because they'd never know the exact numbers I'd assign nor the outcome of the random fortune that might befall them, only the general level of risk and reward. [/QUOTE]
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