Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Science in Dungeons and Dragons
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="moritheil" data-source="post: 4652101" data-attributes="member: 30610"><p>Physical science is really, really weird in DnD. For example, fireballs explode with light, heat, and sound but cause no pressure changes. The fact that this is at all possible means the laws of thermodynamics are dramatically different. Chemistry is unrecognizable, as there are only the four classical elements rather than the 100+ of the periodic table. It might not be very different from the perspective of one who isn't accustomed to looking at physical laws very precisely, but it's different enough that systematic logic (which is what makes it <em>science</em>) might not really apply. Biology is weird because of the existence of all sorts of fantastic creatures that defy normal evolutionary principles. All the shapeshifters and alternate forms also really confound the "form follows function" principle of biology as well - and that's not even counting the undead.</p><p></p><p>Skill-wise, Chemistry has the problem that Craft (Alchemy) is what is used, not a Knowledge skill. Biology is split between Knowledge (nature/dungeoneering/planes/religion/arcana.) Physics is largely in knowledge (planes) but arcana is probably relevant.</p></blockquote><p></p>
[QUOTE="moritheil, post: 4652101, member: 30610"] Physical science is really, really weird in DnD. For example, fireballs explode with light, heat, and sound but cause no pressure changes. The fact that this is at all possible means the laws of thermodynamics are dramatically different. Chemistry is unrecognizable, as there are only the four classical elements rather than the 100+ of the periodic table. It might not be very different from the perspective of one who isn't accustomed to looking at physical laws very precisely, but it's different enough that systematic logic (which is what makes it [I]science[/I]) might not really apply. Biology is weird because of the existence of all sorts of fantastic creatures that defy normal evolutionary principles. All the shapeshifters and alternate forms also really confound the "form follows function" principle of biology as well - and that's not even counting the undead. Skill-wise, Chemistry has the problem that Craft (Alchemy) is what is used, not a Knowledge skill. Biology is split between Knowledge (nature/dungeoneering/planes/religion/arcana.) Physics is largely in knowledge (planes) but arcana is probably relevant. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Science in Dungeons and Dragons
Top