Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Science in High Middle Ages
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Quickleaf" data-source="post: 4670745" data-attributes="member: 20323"><p>Good point, much of the proto-sciences was seen as the ultimate act of faith to discover the secrets of God's creation. However, in a world with the supernatural, some of this (as you mention zoology and herbalism) could border on blasphemous or at least highly suspect and the church might prefer to see it supressed or at least contained. </p><p></p><p></p><p>Yes, this is the approach I'm taking too. Proto-science (or whatever it is called) is practiced in secret by an elite few. While I can certainly see this being the province of wizards, the feel I'm going for allows martial and divine types access to this knowledge as well...though it should cost them something.</p><p></p><p></p><p>Well, some of the things I'd like characters to be able to do might be better handled by skill challenges - for example, monstrous forensics. Alchemy is a new feat in 4th edition, so that along with Arcana covers alchemical lore.</p><p></p><p></p><p>Flavor, yes, but I envision it as the place where they brew potions (Brew Potion ritual), concoct alchemical solutions (Alchemy feat), perform monstrous forensics (bonus to monster knowledge skill check?), extract magic components (for rituals/magic item creaton) or poisons from monster corpses, create disguises out of a monster's skin or trophies/fetishes, silver coat weapons or apply other combat oils, develop unique ways to penetrate a monster's resistances or take advantage of their vulnerabilities, and probably a bunch more.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 4670745, member: 20323"] Good point, much of the proto-sciences was seen as the ultimate act of faith to discover the secrets of God's creation. However, in a world with the supernatural, some of this (as you mention zoology and herbalism) could border on blasphemous or at least highly suspect and the church might prefer to see it supressed or at least contained. Yes, this is the approach I'm taking too. Proto-science (or whatever it is called) is practiced in secret by an elite few. While I can certainly see this being the province of wizards, the feel I'm going for allows martial and divine types access to this knowledge as well...though it should cost them something. Well, some of the things I'd like characters to be able to do might be better handled by skill challenges - for example, monstrous forensics. Alchemy is a new feat in 4th edition, so that along with Arcana covers alchemical lore. Flavor, yes, but I envision it as the place where they brew potions (Brew Potion ritual), concoct alchemical solutions (Alchemy feat), perform monstrous forensics (bonus to monster knowledge skill check?), extract magic components (for rituals/magic item creaton) or poisons from monster corpses, create disguises out of a monster's skin or trophies/fetishes, silver coat weapons or apply other combat oils, develop unique ways to penetrate a monster's resistances or take advantage of their vulnerabilities, and probably a bunch more. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Science in High Middle Ages
Top