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<blockquote data-quote="Jack7" data-source="post: 4672548" data-attributes="member: 54707"><p>I thought you'd be shooting for something along those lines QL.</p><p></p><p>However I only used the Wizard and Mage as examples because in my human world setting they are not magic-Wizards, but rather Wonder-worker Wizards whose capabilities are based on proto-science.</p><p></p><p>But as for Clerics well many of the best and original scientists and proto-scientists in the west came out of the church, and such men were priests, monks, etc. doing their own experimentation.</p><p></p><p>So personally I see no problem at all with Clerics being proto-scientists, and in my setting Clerics have access to many of the same types of knowledge as Wizards if they so desire, but the emphasis is different, of course, because the motivations vary form those of the Wizard. Though Mages are much closer to Clerics (specifically Monks) in motivation than are most Wizards, and they often study similar things. Like medicine, herbology, agricultural cycles, husbandry, etc. But there is no religious restriction per se on pursuing proto-science within the Church.</p><p></p><p>The problem with the church (in my setting, as well as in the wider world in certain eras of history) in regards to questions like this is institutional and traditional. For instance it was the pope who protected Galileo from the inquisition, and it was basically the college of Cardinals and many of these around the pope who wanted the ideas of Galileo suppressed, and him charged with heresy. The pope suggested that Galileo publish in secret and disseminate privately his theories and scientific enquiries, but many of the higher-ups in the church wanted him publicly tried for insisting his theories be publicly proclaimed.</p><p></p><p>So you have people in the church who admired Galileo and his theories, like the pope, and institutional tradition which was at odds with the idea of new scientific theories.</p><p></p><p>I mention that as an example to demonstrate how the church could be both the place that gave birth to so much of what is thought of as modern Western Science and scientific methods, and how it could have produced so many men like Mendel, and yet could have at the same time tried to suppress ideas even from extremely devout men, like Galileo. (I'm not specifically tying these examples to the time-frame you have in mind, juts citing broadly about general ideas.)</p><p></p><p>Which to me makes for a much, much more interesting setting background than most traditional D&D science/technological setting ideas, or most D&D religious settings.</p><p></p><p>Because within the same religious, political, cultural and social organizations and institutions you would have constantly competing agendas, and inter-organizational friction rather than "this church all bad, this church all good" or "this organization all progress, this organization all tradition." Differing impulses would constantly be competing for supremacy and support.</p><p></p><p>But as far as I'm concerned some clerics at least would be natural born proto-scientists, enthused by the idea of science being a tool used to investigate the mysteries of God. (And other clerics would be hostile to the very idea of investigating the mysteries of God, considering the very concept blasphemous or arrogant.)</p><p></p><p>The Wizard to me would be the guy, maybe extremely devout, like Newton, maybe not, who prefers to work outside the confines of the institution in order to make his own set of proto-scientific and scientific investigations. (And Newton left more writings on God, than he did on science.) So being a Wizard would say nothing at all about your religious inclinations per se, but it might say a lot about how you approach both the ideas of God and science. And how the Wizard sees himself in relation to the two.</p><p></p><p>Now as for warriors gaining access to such ideas, I' haven't really considered this per se, but I do allow warrior types in my setting to gain knowledge of, over time, things like the building of siege engines, mining, sapping, and other types of engineering skills that make them much more effective leaders, engineers, and warriors. So they gain basic knowledge of physics and physical engineering.</p><p></p><p>If that kinda suggestion helps you at all.</p><p></p><p>Anwho, good luck and let us know how you finally resolve it all for your setting.</p></blockquote><p></p>
[QUOTE="Jack7, post: 4672548, member: 54707"] I thought you'd be shooting for something along those lines QL. However I only used the Wizard and Mage as examples because in my human world setting they are not magic-Wizards, but rather Wonder-worker Wizards whose capabilities are based on proto-science. But as for Clerics well many of the best and original scientists and proto-scientists in the west came out of the church, and such men were priests, monks, etc. doing their own experimentation. So personally I see no problem at all with Clerics being proto-scientists, and in my setting Clerics have access to many of the same types of knowledge as Wizards if they so desire, but the emphasis is different, of course, because the motivations vary form those of the Wizard. Though Mages are much closer to Clerics (specifically Monks) in motivation than are most Wizards, and they often study similar things. Like medicine, herbology, agricultural cycles, husbandry, etc. But there is no religious restriction per se on pursuing proto-science within the Church. The problem with the church (in my setting, as well as in the wider world in certain eras of history) in regards to questions like this is institutional and traditional. For instance it was the pope who protected Galileo from the inquisition, and it was basically the college of Cardinals and many of these around the pope who wanted the ideas of Galileo suppressed, and him charged with heresy. The pope suggested that Galileo publish in secret and disseminate privately his theories and scientific enquiries, but many of the higher-ups in the church wanted him publicly tried for insisting his theories be publicly proclaimed. So you have people in the church who admired Galileo and his theories, like the pope, and institutional tradition which was at odds with the idea of new scientific theories. I mention that as an example to demonstrate how the church could be both the place that gave birth to so much of what is thought of as modern Western Science and scientific methods, and how it could have produced so many men like Mendel, and yet could have at the same time tried to suppress ideas even from extremely devout men, like Galileo. (I'm not specifically tying these examples to the time-frame you have in mind, juts citing broadly about general ideas.) Which to me makes for a much, much more interesting setting background than most traditional D&D science/technological setting ideas, or most D&D religious settings. Because within the same religious, political, cultural and social organizations and institutions you would have constantly competing agendas, and inter-organizational friction rather than "this church all bad, this church all good" or "this organization all progress, this organization all tradition." Differing impulses would constantly be competing for supremacy and support. But as far as I'm concerned some clerics at least would be natural born proto-scientists, enthused by the idea of science being a tool used to investigate the mysteries of God. (And other clerics would be hostile to the very idea of investigating the mysteries of God, considering the very concept blasphemous or arrogant.) The Wizard to me would be the guy, maybe extremely devout, like Newton, maybe not, who prefers to work outside the confines of the institution in order to make his own set of proto-scientific and scientific investigations. (And Newton left more writings on God, than he did on science.) So being a Wizard would say nothing at all about your religious inclinations per se, but it might say a lot about how you approach both the ideas of God and science. And how the Wizard sees himself in relation to the two. Now as for warriors gaining access to such ideas, I' haven't really considered this per se, but I do allow warrior types in my setting to gain knowledge of, over time, things like the building of siege engines, mining, sapping, and other types of engineering skills that make them much more effective leaders, engineers, and warriors. So they gain basic knowledge of physics and physical engineering. If that kinda suggestion helps you at all. Anwho, good luck and let us know how you finally resolve it all for your setting. [/QUOTE]
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