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<blockquote data-quote="Quickleaf" data-source="post: 4673051" data-attributes="member: 20323"><p>Thanks for all the suggestions everybody! I could spend the whole summer followng up on all the resources offered in this thread (and believe me I'll try to read as much as I can)!</p><p></p><p>Great point about Galileo! Galileo's relationship with Pope Urban VIII was fascinating, but it also bears pointing out that the previous pope had Galileo under house arrest and when Galileo released <em>Dialogue Concerning Two World Systems</em> he alienated Pope Urban. Even with allies in the church, Galileo was treading on thin ice. That's the way I think a lot of the proto-science/alchemy will be viewed - accepted by a few enlightened forward-thinking elites in the church but otherwise discouraged or condemned outright.</p><p></p><p>I think where the rubber meets the road as far as the PCs are concerned is the laboratory, at least as a genre convention for the type of game I'm planning. A lot of the philosophy can be left in the background or be used as a plot device or else for role-playing. Skills can handle the rest.</p><p></p><p>But the laboratory, that's something special. So what can PCs do there?</p><p></p><p><strong>Autopsy</strong></p><p>With access to a corpse a character can make a Heal check to study the circumstances of death.</p><p></p><p>Forensics DC</p><p>Determine time of death 20</p><p>Determine cause of death 25</p><p>Every day since the death (max modifier +10 DC) +2 DC</p><p>Scene is outdoors +5 DC</p><p>Scene is disturbed +2 DC</p><p>Scene is extremely or deliberately disturbed +5 DC</p><p></p><p><strong>Brew Potions</strong></p><p>Brewing potions in a laboratory is efficient, reducing the cost by 10%.</p><p></p><p><strong>Create Alchemical Mixtures</strong></p><p>A character with the Alchemy feat may apply a known formula to create an alchemical mixture.</p><p></p><p><strong>Monstrous Dissection</strong></p><p>With access to a monster’s corpse, a character can dissect and analyze its physiology in order to better understand how the monster functions, gaining a +5 bonus on a Monster Knowledge check. In addition, a character can make a Heal check to perform a variety of procedures.</p><p></p><p>Dissection DC</p><p>Extract useful magical component or poison 20</p><p>Perform taxidermy to preserve the corpse 25</p><p> Preserve a piece of the monster containing one of its</p><p>powers or aura, useable as a consumable item with the effect lasting no longer than until the end of your next turn 15 +monster’s level</p><p></p><p><strong>Pathology</strong></p><p>A character with a tissue sample from a creature may make a Heal check to analyze it for disease.</p><p></p><p>Dissection DC</p><p>Determine presence of disease 15</p><p>Determine nature of disease 20</p><p>Develop inoculation against the disease providing</p><p>+5 bonus to defenses against acquiring it 15 + disease’s level</p><p></p><p><strong>Treat Weapons</strong></p><p>Within a laboratory it is possible to create silvered weapons, or develop and apply any number of oils useful in combat against particular foes.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 4673051, member: 20323"] Thanks for all the suggestions everybody! I could spend the whole summer followng up on all the resources offered in this thread (and believe me I'll try to read as much as I can)! Great point about Galileo! Galileo's relationship with Pope Urban VIII was fascinating, but it also bears pointing out that the previous pope had Galileo under house arrest and when Galileo released [i]Dialogue Concerning Two World Systems[/i] he alienated Pope Urban. Even with allies in the church, Galileo was treading on thin ice. That's the way I think a lot of the proto-science/alchemy will be viewed - accepted by a few enlightened forward-thinking elites in the church but otherwise discouraged or condemned outright. I think where the rubber meets the road as far as the PCs are concerned is the laboratory, at least as a genre convention for the type of game I'm planning. A lot of the philosophy can be left in the background or be used as a plot device or else for role-playing. Skills can handle the rest. But the laboratory, that's something special. So what can PCs do there? [B]Autopsy[/B] With access to a corpse a character can make a Heal check to study the circumstances of death. Forensics DC Determine time of death 20 Determine cause of death 25 Every day since the death (max modifier +10 DC) +2 DC Scene is outdoors +5 DC Scene is disturbed +2 DC Scene is extremely or deliberately disturbed +5 DC [B]Brew Potions[/B] Brewing potions in a laboratory is efficient, reducing the cost by 10%. [B]Create Alchemical Mixtures[/B] A character with the Alchemy feat may apply a known formula to create an alchemical mixture. [B]Monstrous Dissection[/B] With access to a monster’s corpse, a character can dissect and analyze its physiology in order to better understand how the monster functions, gaining a +5 bonus on a Monster Knowledge check. In addition, a character can make a Heal check to perform a variety of procedures. Dissection DC Extract useful magical component or poison 20 Perform taxidermy to preserve the corpse 25 Preserve a piece of the monster containing one of its powers or aura, useable as a consumable item with the effect lasting no longer than until the end of your next turn 15 +monster’s level [B]Pathology[/B] A character with a tissue sample from a creature may make a Heal check to analyze it for disease. Dissection DC Determine presence of disease 15 Determine nature of disease 20 Develop inoculation against the disease providing +5 bonus to defenses against acquiring it 15 + disease’s level [B]Treat Weapons[/B] Within a laboratory it is possible to create silvered weapons, or develop and apply any number of oils useful in combat against particular foes. [/QUOTE]
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