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<blockquote data-quote="Quickleaf" data-source="post: 4673756" data-attributes="member: 20323"><p>Thanks Jack. This has been a really interesting thread - I've both learned a TON and it's helped me to narrow my focus as far as what's relevant to the PCs.</p><p></p><p>In a standard D&D 4e game, you might wonder what the point of "extracting a magical component" or "performing taxidermy" might be. IMC a lot of rituals require magic components and several boost specific spells; additionally, one of the more unusual currencies are dead monsters (at least when there's a noble with a bounty) and some collector/hunter types with gruesome taste pay highly for a well preserved specimen. Not to mention the whole "fake a monster" routine that appears in Brotherhood of the Wolf.</p><p></p><p>I'd hoped to come up with something more interesting for Brew Potion involving an Arcana/Religion check, but for the life of me I was drawing a blank.</p><p></p><p>My favorite part is the monstrous dissection where you can presever a power/aura of the creature as a consumable item. That bit takes some creative DM interpretation, but you can have cool effects like the bottled scarab beetle of a lamia (cursed touch), or the eye of a bone devil (fiendish focus). I admit this is the one ability I'm a bit unsure of because it requires the DM's input.</p><p></p><p>I'll see what else I can come up with, but I think these are the main things.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 4673756, member: 20323"] Thanks Jack. This has been a really interesting thread - I've both learned a TON and it's helped me to narrow my focus as far as what's relevant to the PCs. In a standard D&D 4e game, you might wonder what the point of "extracting a magical component" or "performing taxidermy" might be. IMC a lot of rituals require magic components and several boost specific spells; additionally, one of the more unusual currencies are dead monsters (at least when there's a noble with a bounty) and some collector/hunter types with gruesome taste pay highly for a well preserved specimen. Not to mention the whole "fake a monster" routine that appears in Brotherhood of the Wolf. I'd hoped to come up with something more interesting for Brew Potion involving an Arcana/Religion check, but for the life of me I was drawing a blank. My favorite part is the monstrous dissection where you can presever a power/aura of the creature as a consumable item. That bit takes some creative DM interpretation, but you can have cool effects like the bottled scarab beetle of a lamia (cursed touch), or the eye of a bone devil (fiendish focus). I admit this is the one ability I'm a bit unsure of because it requires the DM's input. I'll see what else I can come up with, but I think these are the main things. [/QUOTE]
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