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Science in High Middle Ages
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<blockquote data-quote="Jack7" data-source="post: 4674136" data-attributes="member: 54707"><p>DS makes some good points about the specific time period you want to address QL, assuming you're sticking to a more literal read of the era.</p><p></p><p></p><p></p><p></p><p>I have it and have found it very useful as well. You might like some of the classes in the book as well as the sections on the Arts. I've often though that art as both a source of science and as an almost arcane discipline is far too underplayed in the game.</p><p></p><p>Now the art of the era you want to address is very different from Renaissance art (my favorite period) but it has a great deal of potential (especially sculpture and architecture) for great advances in science and scientific skills.</p><p></p><p>Another thing I loved that the book addressed was the construction of a Memory Place (a useful tool for anyone to master in real life - I actually constructed a Memory City which is a combination Memory Palace and various other buildings, including mind laboratories similar to those described by Archimedes). The section mentioning a memory palace is small, that's true, it's part of the philosophy section, but the reason I actually bought the book. I've never heard of a game book mentioning this marvel before, but I highly recommend to you the book, the <em><strong>Memory Palace of Matteo Ricci</strong></em> (Ricci was a companion of Ignatius and Xavier, my favorite Order of that era, except Ricci went to China).</p><p></p><p>Anyway, imagine a Wizard, a Scholar, a Monk, Cleric, Mage, Sage, or someone else like that who was in possession of a fully developed and well constructed Memory Palace. Think of what that kind of fella could do in relation to those around him. He'd have a terrific advantage as far as mental and psychological (and perhaps even spiritual) capabilities.</p><p></p><p>A Memory Palace would be an excellent tool for any scientists, scholar, wizard, cleric, etc. Even thieves and rogues and spies would be at a supreme advantage if they had such a capability.</p></blockquote><p></p>
[QUOTE="Jack7, post: 4674136, member: 54707"] DS makes some good points about the specific time period you want to address QL, assuming you're sticking to a more literal read of the era. I have it and have found it very useful as well. You might like some of the classes in the book as well as the sections on the Arts. I've often though that art as both a source of science and as an almost arcane discipline is far too underplayed in the game. Now the art of the era you want to address is very different from Renaissance art (my favorite period) but it has a great deal of potential (especially sculpture and architecture) for great advances in science and scientific skills. Another thing I loved that the book addressed was the construction of a Memory Place (a useful tool for anyone to master in real life - I actually constructed a Memory City which is a combination Memory Palace and various other buildings, including mind laboratories similar to those described by Archimedes). The section mentioning a memory palace is small, that's true, it's part of the philosophy section, but the reason I actually bought the book. I've never heard of a game book mentioning this marvel before, but I highly recommend to you the book, the [I][B]Memory Palace of Matteo Ricci[/B][/I] (Ricci was a companion of Ignatius and Xavier, my favorite Order of that era, except Ricci went to China). Anyway, imagine a Wizard, a Scholar, a Monk, Cleric, Mage, Sage, or someone else like that who was in possession of a fully developed and well constructed Memory Palace. Think of what that kind of fella could do in relation to those around him. He'd have a terrific advantage as far as mental and psychological (and perhaps even spiritual) capabilities. A Memory Palace would be an excellent tool for any scientists, scholar, wizard, cleric, etc. Even thieves and rogues and spies would be at a supreme advantage if they had such a capability. [/QUOTE]
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