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<blockquote data-quote="Tonguez" data-source="post: 6287998" data-attributes="member: 1125"><p>[HQ][HQ][/HQ][/HQ][HR][/HR]I once had a player who was a rl engineer who created an engineer pc. We had him use steel cable and a </p><p>Iightning generator to jerry-rig a maglev, he could also find the weak spots on any structure then use sonic resonance to make things collapse/pop/bend. He also got to identify methane pockets in a sewer amd use them to create directed explosion traps and in one challenge he was able to actively channel a poisonous fog safely through the city.</p><p></p><p>My alchemist PC has lota of fun with flammable gels, gas bombs, skin irritantants and improv grenades.</p><p></p><p>There always tricks done with light and mirrors (from basic illusions to the Archimedes solar lasers)n theres the classic "it's all physics, so I calculated the angular trajectory of the rock richocetting off the ceiling andstriking the bulb so that the splinter would pierce the casing just as he pulsed his ventilators"</p></blockquote><p></p>
[QUOTE="Tonguez, post: 6287998, member: 1125"] [HQ][HQ][/HQ][/HQ][HR][/HR]I once had a player who was a rl engineer who created an engineer pc. We had him use steel cable and a Iightning generator to jerry-rig a maglev, he could also find the weak spots on any structure then use sonic resonance to make things collapse/pop/bend. He also got to identify methane pockets in a sewer amd use them to create directed explosion traps and in one challenge he was able to actively channel a poisonous fog safely through the city. My alchemist PC has lota of fun with flammable gels, gas bombs, skin irritantants and improv grenades. There always tricks done with light and mirrors (from basic illusions to the Archimedes solar lasers)n theres the classic "it's all physics, so I calculated the angular trajectory of the rock richocetting off the ceiling andstriking the bulb so that the splinter would pierce the casing just as he pulsed his ventilators" [/QUOTE]
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