Scifi rpgs with technological environments

tecnowraith

First Post
Are there any Scifi rpgs that have rules for technological environments and hazards? Like moving/shifting and shape-able walls, floors and ceilings. When I say shape-able I mean like certain areas of the walls, floors and ceilings can make shapes into spikes, holes, long blocks and other shapes.
 

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Do you mean like the X-Men's danger room (based on Shiar technology), or the Holodeck from Star Trek: The Next Generation?

in the late 90's, Last Unicorn Games had the Star Tek license, and one of their books was "Holodeck Adventures" You might be able to find it used online, or at Half Price books.

If you're just wanting to make a dungeon (or room) that has this feature, then just rule that the room has the ability to change what is in each square (solid, open, a trap). Perhaps limit the room to only change X number of squares per round (so the players can avoid a square change right under them).
 

This is for my Tron campaign, and I'm to create The Grid where the environment is morphic (using planes terms). If you seen the Film or play (even seen walkthrough videos) of Tron: Evolution, for either PS3 or Wii (Battle Grids) you will see some of shape-able features of the environment.
 

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