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<blockquote data-quote="Zweischneid's Wrath" data-source="post: 1260812" data-attributes="member: 14661"><p>Well, for one I do not quite get your point, since the examples you offered (Earthdawn and especially Forgotten Realms) are quite heavily build in a modular "take-it-or-leave-it" fashion.</p><p></p><p>As you mention Earthdawn, Shadowrun should have appeared to you which essentially is a quite entertaining pulp-rpg-collection of many sci-fi rpg clichees and steretypes -- not unlike Forgotten Realms / Earthdawn that draw from many different sources aswell.</p><p></p><p>Cyberpunk (though no longer published) might be considered one of the more "pure" sources that lacks the diversity of Shadowrun but stays closer to the fictional origins. (if Shadowrun equates to Forgotten Realms, Cyberpunkt might be the MERP or Stormbringer RPG of Sci-Fi)</p><p></p><p></p><p>A bit more futuristic would be the Trinity Game from White Wolf which does a nice job of drawing a complete and detailed vision of the world in the (not-so) near future.</p><p></p><p>They do have Space Ships, but as someone already mentioned.. that alone doesn't really qualify for a Space Opera IMO. </p><p></p><p></p><p></p><p></p><p>Damn, I mean Vampire plays at the end of the 20th and beginning of the 21st Century, and therefore includes the potential to use space ships.</p><p>Does that qualify as a Space Opera?</p><p></p><p></p><p></p><p>Some "Alternate Earth" setting that might interest you are "Tribe 8" and possibly "Rifts". Due to the heavy "Science & Sorcery" flavor those games use, I personally see them more in the space-opera-catigory than.. lets say Aliens the RPG or Transhuman Space.</p><p></p><p>A matter of Taste I suppose.</p><p></p><p>Besides, if you don't plan on interstellar travel, I see no problem with picking a Space Opera like Fading Suns or Star Wars and drop em off a planet with no access to spaceships.</p></blockquote><p></p>
[QUOTE="Zweischneid's Wrath, post: 1260812, member: 14661"] Well, for one I do not quite get your point, since the examples you offered (Earthdawn and especially Forgotten Realms) are quite heavily build in a modular "take-it-or-leave-it" fashion. As you mention Earthdawn, Shadowrun should have appeared to you which essentially is a quite entertaining pulp-rpg-collection of many sci-fi rpg clichees and steretypes -- not unlike Forgotten Realms / Earthdawn that draw from many different sources aswell. Cyberpunk (though no longer published) might be considered one of the more "pure" sources that lacks the diversity of Shadowrun but stays closer to the fictional origins. (if Shadowrun equates to Forgotten Realms, Cyberpunkt might be the MERP or Stormbringer RPG of Sci-Fi) A bit more futuristic would be the Trinity Game from White Wolf which does a nice job of drawing a complete and detailed vision of the world in the (not-so) near future. They do have Space Ships, but as someone already mentioned.. that alone doesn't really qualify for a Space Opera IMO. Damn, I mean Vampire plays at the end of the 20th and beginning of the 21st Century, and therefore includes the potential to use space ships. Does that qualify as a Space Opera? Some "Alternate Earth" setting that might interest you are "Tribe 8" and possibly "Rifts". Due to the heavy "Science & Sorcery" flavor those games use, I personally see them more in the space-opera-catigory than.. lets say Aliens the RPG or Transhuman Space. A matter of Taste I suppose. Besides, if you don't plan on interstellar travel, I see no problem with picking a Space Opera like Fading Suns or Star Wars and drop em off a planet with no access to spaceships. [/QUOTE]
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