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<blockquote data-quote="A Crazy Fool" data-source="post: 3273519" data-attributes="member: 28598"><p>these are just some low polygon (as far as poly counts go, they're similar to those of the high-detail models of ships in homeworld 2) starships i've been playing around with as a texturing exercise lately. the big one is a destroyer and is about 620 feet long, the small one is a two person fighter that's about 60 feet long. they're both works in progress, and are just half-lit models with simple placeholder textures. I'm going to add turrets and hanger detals, etc. later. a backround comes with a scene, and a scene seems unlikely. </p><p></p><p>The surface of both ships is meant to be flat and white (i might add some subtle panels or i might not), the hulls are made of plastic and entirely covered in clear lcd screens that funtion as a cloak of sorts.</p></blockquote><p></p>
[QUOTE="A Crazy Fool, post: 3273519, member: 28598"] these are just some low polygon (as far as poly counts go, they're similar to those of the high-detail models of ships in homeworld 2) starships i've been playing around with as a texturing exercise lately. the big one is a destroyer and is about 620 feet long, the small one is a two person fighter that's about 60 feet long. they're both works in progress, and are just half-lit models with simple placeholder textures. I'm going to add turrets and hanger detals, etc. later. a backround comes with a scene, and a scene seems unlikely. The surface of both ships is meant to be flat and white (i might add some subtle panels or i might not), the hulls are made of plastic and entirely covered in clear lcd screens that funtion as a cloak of sorts. [/QUOTE]
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