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Scion Companion
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<blockquote data-quote="Crothian" data-source="post: 4751368" data-attributes="member: 232"><p>The latest and perhaps last book for White Wolf's Scion game has come out. Scion is a game of mixed baggage. The concept of playing children of gods in a modern world that is quickly coming to an apocalypse is pretty cool. The rules and melding of ancient gods into the modern worlds though has been rather hit and miss.</p><p></p><p>Scion Companion does a great job of introducing new pantheons into the mix. In this book we get the Celts, Chinese, and Hindu gods. This is all done will the same detail as the other pantheons from the Hero book. Other highlights are additional knacks and abilities for players as we all know that's fun stuff. The guidelines for creating new pantheons and new relics are okay but really needed more to them. </p><p></p><p>Then we get to the WWII setting. The idea is neat but when I got to the new "gods" I was wondering what the hell was Whitewolf thinking. First off they are not gods for the most part but folk lore. They appear to be a little more comical in nature though that might be my perception. Certainly Be'er Rabbit is a comical figure especially with the ties they have with Bugs Bunny. John Henry, Pecos Bill and the rest are just being out of Folk Lore. I was surprised to see Betsy Rose. The section is a little over patriot and just fails on the realism. And for a game about gods and modern fantasy aspects failing on the realism is saying something. </p><p></p><p>Over all though it is a good book. Five of the six sections are very usable for our game and there are bits from the WWII section that can be pillaged.</p></blockquote><p></p>
[QUOTE="Crothian, post: 4751368, member: 232"] The latest and perhaps last book for White Wolf's Scion game has come out. Scion is a game of mixed baggage. The concept of playing children of gods in a modern world that is quickly coming to an apocalypse is pretty cool. The rules and melding of ancient gods into the modern worlds though has been rather hit and miss. Scion Companion does a great job of introducing new pantheons into the mix. In this book we get the Celts, Chinese, and Hindu gods. This is all done will the same detail as the other pantheons from the Hero book. Other highlights are additional knacks and abilities for players as we all know that's fun stuff. The guidelines for creating new pantheons and new relics are okay but really needed more to them. Then we get to the WWII setting. The idea is neat but when I got to the new "gods" I was wondering what the hell was Whitewolf thinking. First off they are not gods for the most part but folk lore. They appear to be a little more comical in nature though that might be my perception. Certainly Be'er Rabbit is a comical figure especially with the ties they have with Bugs Bunny. John Henry, Pecos Bill and the rest are just being out of Folk Lore. I was surprised to see Betsy Rose. The section is a little over patriot and just fails on the realism. And for a game about gods and modern fantasy aspects failing on the realism is saying something. Over all though it is a good book. Five of the six sections are very usable for our game and there are bits from the WWII section that can be pillaged. [/QUOTE]
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