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Scion: Hero
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<blockquote data-quote="Asmor" data-source="post: 3556180" data-attributes="member: 1154"><p>I figured I missed the discussion on Scion, but I just searched titles of threads for "scion" and the only thing I found was one about a one-shot game in Talking the Talk.</p><p></p><p>So... what do you all think about Scion? I picked it up because a friend was thinking about running it, and the book looked interesting... I'm really not a big fan of the whole d10 dice pool system White Wolf is known for, but Scion has some very interesting aspects to it.</p><p></p><p>In particular, I'm absolutely in love with the "tick-based" combat, especially with the "battle wheel" example they give you for keep track. I've always wanted a system where different actions had different delays, but everything I've thought of has been too unwieldy and cumbersome. The battle wheel nicely addresses that. The only problem is that you're limited to having things which take no more than N-1 ticks (where N is number of segments in your wheel)... That could be easily addressed by adding "delay tokens" or something, where if you have any delay tokens, instead of taking an action when the tick counter gets to your slice you remove a delay token.</p><p></p><p>Uhh... but I guess that's a totally different tangent. Sorry for the rambling. Back on topic... I'd heard that Scion feels like a watered down Exalted. Having never played or even read exalted, I can't comment, but looking at the character I made for a game tonight I really don't think that's going to be true... In particular, I made a character who focuses on ranged-combat and he's got some potentially heinous dice pools (5 dex, 4 marksmanship, 4 auto-successes for 3 epic dexterity, potential of 6 extra dice for aim with trick shot knack, and then the possibility to spend legend points to add even more dice).</p><p></p><p>I also love the flavor, which has always been WW's strong points. I used to love reading the WoD books even though I hated the system, and this game doesn't let down. I love the variety of pantheons they chose, and I'm glad they chose some more obscure ones like the Aztec, Japanese and Voodoo pantheons.</p><p></p><p>Well... I'm playing my first game of it tonight, so hopefully I'll have some more insights after that.</p></blockquote><p></p>
[QUOTE="Asmor, post: 3556180, member: 1154"] I figured I missed the discussion on Scion, but I just searched titles of threads for "scion" and the only thing I found was one about a one-shot game in Talking the Talk. So... what do you all think about Scion? I picked it up because a friend was thinking about running it, and the book looked interesting... I'm really not a big fan of the whole d10 dice pool system White Wolf is known for, but Scion has some very interesting aspects to it. In particular, I'm absolutely in love with the "tick-based" combat, especially with the "battle wheel" example they give you for keep track. I've always wanted a system where different actions had different delays, but everything I've thought of has been too unwieldy and cumbersome. The battle wheel nicely addresses that. The only problem is that you're limited to having things which take no more than N-1 ticks (where N is number of segments in your wheel)... That could be easily addressed by adding "delay tokens" or something, where if you have any delay tokens, instead of taking an action when the tick counter gets to your slice you remove a delay token. Uhh... but I guess that's a totally different tangent. Sorry for the rambling. Back on topic... I'd heard that Scion feels like a watered down Exalted. Having never played or even read exalted, I can't comment, but looking at the character I made for a game tonight I really don't think that's going to be true... In particular, I made a character who focuses on ranged-combat and he's got some potentially heinous dice pools (5 dex, 4 marksmanship, 4 auto-successes for 3 epic dexterity, potential of 6 extra dice for aim with trick shot knack, and then the possibility to spend legend points to add even more dice). I also love the flavor, which has always been WW's strong points. I used to love reading the WoD books even though I hated the system, and this game doesn't let down. I love the variety of pantheons they chose, and I'm glad they chose some more obscure ones like the Aztec, Japanese and Voodoo pantheons. Well... I'm playing my first game of it tonight, so hopefully I'll have some more insights after that. [/QUOTE]
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