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Scion: Hero
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<blockquote data-quote="Master of the Game" data-source="post: 3556886" data-attributes="member: 9220"><p>Personally I didn't find it complicated at all. In fact, the "ticks" system was a primary selling point for me in both Exalted 2nd edition and Scion. Asmor gives a great explanation of how it works. My group uses a magnetic dry erase board, with specific magnets for each character, and color-coded magnets for bad guys. Just about anything will work really (I've also used 'pente' pebbles), but the magnets are extremely versatile and I use them for just about all of my games.</p><p></p><p></p><p></p><p>For our group we get the most use out of Epic Attributes and their Knacks. Knacks are special 'tricks' that characters with epic attributes have access to. A character with Epic Dexterity, for example, can run fast, and has automatic successes with any Dex action. Take the Lightning Sprinter Knack, and he can run on water. Characters with epic strength can lift heavy loads. With the right knack, you can throw a car at someone.</p><p></p><p>Boons vary a lot. One sky boon allows a character to fly, a moon boon can tunr a character invisible. There are boons for healing, investigation, and even magic.</p><p></p><p>Compared to disciplines... They lack a lot of options I think. Scions get most of their power from their epic stats and Legend. Boons just give them some neat tricks.</p><p></p><p>My only real complaint is about the book itself. The system is great, the idea is fun, but there's just not a lot of information given. Instead of setting information we get a 39 page short story that takes up the beginning of the book. Instead of a reasonable number of example birthrights or titanspawn, we get a 60 page adventure module that is really only designed to be used with the pregenerated characters. It's not even a particularly great adventure. It manages to be both too railroady and too wide open at the same time.</p><p></p><p>Also, as was mentioned earlier, the index sucks. It doesn't even have Join Battle in it, which was a huge source of frustration the first couple of times we ran combats.</p></blockquote><p></p>
[QUOTE="Master of the Game, post: 3556886, member: 9220"] Personally I didn't find it complicated at all. In fact, the "ticks" system was a primary selling point for me in both Exalted 2nd edition and Scion. Asmor gives a great explanation of how it works. My group uses a magnetic dry erase board, with specific magnets for each character, and color-coded magnets for bad guys. Just about anything will work really (I've also used 'pente' pebbles), but the magnets are extremely versatile and I use them for just about all of my games. For our group we get the most use out of Epic Attributes and their Knacks. Knacks are special 'tricks' that characters with epic attributes have access to. A character with Epic Dexterity, for example, can run fast, and has automatic successes with any Dex action. Take the Lightning Sprinter Knack, and he can run on water. Characters with epic strength can lift heavy loads. With the right knack, you can throw a car at someone. Boons vary a lot. One sky boon allows a character to fly, a moon boon can tunr a character invisible. There are boons for healing, investigation, and even magic. Compared to disciplines... They lack a lot of options I think. Scions get most of their power from their epic stats and Legend. Boons just give them some neat tricks. My only real complaint is about the book itself. The system is great, the idea is fun, but there's just not a lot of information given. Instead of setting information we get a 39 page short story that takes up the beginning of the book. Instead of a reasonable number of example birthrights or titanspawn, we get a 60 page adventure module that is really only designed to be used with the pregenerated characters. It's not even a particularly great adventure. It manages to be both too railroady and too wide open at the same time. Also, as was mentioned earlier, the index sucks. It doesn't even have Join Battle in it, which was a huge source of frustration the first couple of times we ran combats. [/QUOTE]
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