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<blockquote data-quote="Asmor" data-source="post: 3557363" data-attributes="member: 1154"><p>Well, here's something that will be of interest to those curious about how combat goes.</p><p></p><p>At it's heart, it's really somewhat simple. You roll your attack against a difficulty based on your opponent's defense. If you succeed, you roll damage resisted by their soak.</p><p></p><p>The problem is, each of those things I just mentioned (attack, defense, damage and soak) all have formulas which aren't easy to remember (or find, for that matter... stupid book... and even when you do find them, it's never explicit. You often have to infer, say, exactly which skill (brawl or melee for example) to use depending on the situation), and there's tons and tons of potential situational modifiers... For example, almost every action one could take provides a temporary penalty to their DVs until their next action.</p><p></p><p>Anyways, this PDF should prove enlightening. The first page is just a simple and quick rundown of combat meant more as a reminder for those who are okay with the system... The second page is a very in-depth look at the rules and exactly how to determine all these numbers and what to do with them. It's actually kind of daunting to look at-- I had to reduce the font size to 9 just to get it all to fit on one page! It's worth mentioning that I don't make any mention of those situational modifiers I talked about... I figured there's enough complication in there already.</p><p></p><p>EDIT: Uploaded new version of PDF to fix a couple typos</p></blockquote><p></p>
[QUOTE="Asmor, post: 3557363, member: 1154"] Well, here's something that will be of interest to those curious about how combat goes. At it's heart, it's really somewhat simple. You roll your attack against a difficulty based on your opponent's defense. If you succeed, you roll damage resisted by their soak. The problem is, each of those things I just mentioned (attack, defense, damage and soak) all have formulas which aren't easy to remember (or find, for that matter... stupid book... and even when you do find them, it's never explicit. You often have to infer, say, exactly which skill (brawl or melee for example) to use depending on the situation), and there's tons and tons of potential situational modifiers... For example, almost every action one could take provides a temporary penalty to their DVs until their next action. Anyways, this PDF should prove enlightening. The first page is just a simple and quick rundown of combat meant more as a reminder for those who are okay with the system... The second page is a very in-depth look at the rules and exactly how to determine all these numbers and what to do with them. It's actually kind of daunting to look at-- I had to reduce the font size to 9 just to get it all to fit on one page! It's worth mentioning that I don't make any mention of those situational modifiers I talked about... I figured there's enough complication in there already. EDIT: Uploaded new version of PDF to fix a couple typos [/QUOTE]
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