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Scion Murder Mystery
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<blockquote data-quote="Chronologist" data-source="post: 5195681" data-attributes="member: 81796"><p>I'm currently running a Scion campaign, and the next session is going to be a murder mystery in an Atlantean ruin. All supernatural abilities are being suppressed inside (for various reasons).</p><p></p><p>The mystery is pretty basic. 4 suspects (1 missing somewhere in the ruin), 2 have motive, 3 have opportunity, the weapon is missing (but can be found), and through light investigation, interrogation, and technical knowledge everyone innocent can be ruled out (for multiple reasons, even).</p><p></p><p>My group likes tense, horror situations like this, but none of them are very good at puzzles (except maybe one of them). Unfortunately for them, the murderer plans to kill the players as well, and will be able to within a few hours of the first murder. It would most definitely mean TPK.</p><p></p><p>Is this okay? I don't want to create a Cake or Death situation here (there are 6 other possible outcomes), but I want the players to understand that death is a distinct possibility if they fail.</p></blockquote><p></p>
[QUOTE="Chronologist, post: 5195681, member: 81796"] I'm currently running a Scion campaign, and the next session is going to be a murder mystery in an Atlantean ruin. All supernatural abilities are being suppressed inside (for various reasons). The mystery is pretty basic. 4 suspects (1 missing somewhere in the ruin), 2 have motive, 3 have opportunity, the weapon is missing (but can be found), and through light investigation, interrogation, and technical knowledge everyone innocent can be ruled out (for multiple reasons, even). My group likes tense, horror situations like this, but none of them are very good at puzzles (except maybe one of them). Unfortunately for them, the murderer plans to kill the players as well, and will be able to within a few hours of the first murder. It would most definitely mean TPK. Is this okay? I don't want to create a Cake or Death situation here (there are 6 other possible outcomes), but I want the players to understand that death is a distinct possibility if they fail. [/QUOTE]
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