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Scions of Elemental Evil Released on D&D Beyond
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<blockquote data-quote="FitzTheRuke" data-source="post: 9493822" data-attributes="member: 59816"><p>Nope. Just a lot of HP.</p><p></p><p>Comparison time!</p><p></p><p>Stone Golem (2014)</p><p>Large Construct, Unaligned</p><p></p><p>Armor Class 17 (natural armor)</p><p>Hit Points 178 (17d10 + 85)</p><p>Speed 30 ft.</p><p></p><p>STR 22 (+6) DEX 9 (-1) CON 20 (+5)</p><p>INT 3 (-4) WIS 11 (+0) CHA 1 (-5)</p><p></p><p>Damage Immunities Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine</p><p>Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned</p><p>Senses Darkvision 120 ft., Passive Perception 10</p><p>Languages Understands the languages of its creator but can't speak</p><p>Challenge 10 (5,900 XP)</p><p>Proficiency Bonus +4</p><p></p><p>Immutable Form. The golem is immune to any spell or effect that would alter its form.</p><p>Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.</p><p>Magic Weapons. The golem's weapon attacks are magical.</p><p></p><p>Actions</p><p>Multiattack. The golem makes two slam attacks.</p><p>Slam. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.</p><p>Slow (Recharge 5–6). The golem targets one or more creatures it can see within 10 feet of it. Each target must make a DC 17 Wisdom saving throw against this magic. On a failed save, a target can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the target can take either an action or a bonus action on its turn, not both. These effects last for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.</p><p></p><p>* * *</p><p></p><p>Stone Golem (2024)</p><p>Large Construct, Unaligned</p><p></p><p>AC 18 Initiative +3 (13)</p><p>HP 252 (24d10 + 120)</p><p>Speed 30 ft.</p><p></p><p>MOD SAVE</p><p>STR 22 +6 +6</p><p>DEX 9 −1 −1</p><p>CON 20 +5 +5</p><p>INT 3 −4 −4</p><p>WIS 11 +0 +0</p><p>CHA 1 −5 −5</p><p>Immunities Poison, Psychic; Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned</p><p>Senses Darkvision 120 ft., Passive Perception 10</p><p>Languages Understands Common plus two other languages but can’t speak</p><p>CR 10 (XP 5,900; PB +4)</p><p></p><p>Traits</p><p>Immutable Form. The golem can’t shape-shift.</p><p>Magic Resistance. The golem has Advantage on saving throws against spells and other magical effects.</p><p></p><p>Actions</p><p>Multiattack. The golem makes two attacks, using Slam or Force Bolt in any combination.</p><p>Slam. Melee Attack Roll: +10, reach 5 ft. Hit: 15 (2d8 + 6) Bludgeoning damage plus 9 (2d8) Force damage.</p><p>Force Bolt. Ranged Attack Roll: +9, range 90 ft. Hit: 26 (4d12) Force damage.</p><p>Slow (Recharge 5–6). The golem casts Slow (spell save DC 17), requiring no spell components and using Constitution as the spellcasting ability.</p></blockquote><p></p>
[QUOTE="FitzTheRuke, post: 9493822, member: 59816"] Nope. Just a lot of HP. Comparison time! Stone Golem (2014) Large Construct, Unaligned Armor Class 17 (natural armor) Hit Points 178 (17d10 + 85) Speed 30 ft. STR 22 (+6) DEX 9 (-1) CON 20 (+5) INT 3 (-4) WIS 11 (+0) CHA 1 (-5) Damage Immunities Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned Senses Darkvision 120 ft., Passive Perception 10 Languages Understands the languages of its creator but can't speak Challenge 10 (5,900 XP) Proficiency Bonus +4 Immutable Form. The golem is immune to any spell or effect that would alter its form. Magic Resistance. The golem has advantage on saving throws against spells and other magical effects. Magic Weapons. The golem's weapon attacks are magical. Actions Multiattack. The golem makes two slam attacks. Slam. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage. Slow (Recharge 5–6). The golem targets one or more creatures it can see within 10 feet of it. Each target must make a DC 17 Wisdom saving throw against this magic. On a failed save, a target can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the target can take either an action or a bonus action on its turn, not both. These effects last for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. * * * Stone Golem (2024) Large Construct, Unaligned AC 18 Initiative +3 (13) HP 252 (24d10 + 120) Speed 30 ft. MOD SAVE STR 22 +6 +6 DEX 9 −1 −1 CON 20 +5 +5 INT 3 −4 −4 WIS 11 +0 +0 CHA 1 −5 −5 Immunities Poison, Psychic; Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned Senses Darkvision 120 ft., Passive Perception 10 Languages Understands Common plus two other languages but can’t speak CR 10 (XP 5,900; PB +4) Traits Immutable Form. The golem can’t shape-shift. Magic Resistance. The golem has Advantage on saving throws against spells and other magical effects. Actions Multiattack. The golem makes two attacks, using Slam or Force Bolt in any combination. Slam. Melee Attack Roll: +10, reach 5 ft. Hit: 15 (2d8 + 6) Bludgeoning damage plus 9 (2d8) Force damage. Force Bolt. Ranged Attack Roll: +9, range 90 ft. Hit: 26 (4d12) Force damage. Slow (Recharge 5–6). The golem casts Slow (spell save DC 17), requiring no spell components and using Constitution as the spellcasting ability. [/QUOTE]
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