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SCIONS of the New World <Jeremy,Velenne,Ferretguy,Argent Silvermage,Sparky>
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<blockquote data-quote="Sparky" data-source="post: 1314668" data-attributes="member: 13681"><p>[CODE][B]Name:[/B] "Whistler", Zadkiel T'lell-Galleinin, "Smokewielder"</p><p>[B]Class:[/B] Marshall</p><p>[B]Race:[/B] Half-Celestial, Half-Grey Elf</p><p>[B]Size:[/B] Medium Outsider (Native)</p><p>[B]Gender:[/B] Male</p><p>[B]Alignment:[/B] Lawful Neutral</p><p>[B]Deity:[/B] Justice</p><p></p><p>[B]Str:[/B] 14 +2 ( 4p.) [B]Level:[/B] 1 [B]XP:[/B] 0</p><p>[B]Dex:[/B] 12 +1 ( 2p.) [B]BAB:[/B] +0 [B]HP:[/B] 42 (1d8+4) (+30)</p><p>[B]Con:[/B] 18 +4 ( 6p.) [B]Grapple:[/B] +2 [B]Dmg Red:[/B] 5/magic</p><p>[B]Int:[/B] 18 +4 ( 6p.) [B]Speed:[/B] 30' [B]Spell Res:[/B] 11</p><p>[B]Wis:[/B] 17 +3 ( 5p.) [B]Init:[/B] +1 [B]Spell Save:[/B] +0</p><p>[B]Cha:[/B] 22 +6 (16p.) [B]ACP:[/B] -- [B]Spell Fail:[/B] --%</p><p></p><p> [B]Base Armor Shld Dex Size Nat Misc Total[/B]</p><p>[B]Armor:[/B] 10 +4 +0 +1 +0 +1 +0 16</p><p> [B]Touch:[/B] 12 [B]Flatfooted:[/B] 15</p><p></p><p> [B]Base Mod Misc Total[/B]</p><p>[B]Fort:[/B] +2 +4 +6 (+10 vs. Poison)</p><p>[B]Ref:[/B] +0 +1 +1</p><p>[B]Will:[/B] +2 +3 +5</p><p></p><p>[B]Weapon Attack Damage Critical[/B]</p><p>Elven Blade +2 1d8+2 18-20x2</p><p>Elven Longknife +2 1d4+2 19-20x2</p><p>Heavy Crossbow +1 1d10+0 19-20x2 120'</p><p></p><p>[B]Languages:[/B] Abyssal, Aquan, Auran, Celestial, Common, </p><p>Draconic, Dwarven, Elven, Giant, Gnoll, Gnome, Goblin, Halfling, </p><p>Ignan, Infernal, Orc, Sylvan, Terran, Undercommon</p><p></p><p>[B]Abilities:[/B]</p><p>[B]Marshall abilities:[/B]</p><p> Minor Aura: Undecided</p><p></p><p>[b]Half-Celestial abilities:[/b]</p><p> +1 Natural Armor</p><p> [i]Daylight(Su)[/i] at will</p><p> [i]Smite Evil(Su) [/i] 1/day. Bonus damage to evil foe, +1 (number of HD)</p><p> [i]Protection from Evil[/i] 3/day</p><p> [i]Bless[/i] 1/day</p><p> Darkvision out to 60ft</p><p> Immune to Disease</p><p> Damage reduction: 5/magic</p><p> Resistance to acid 10, cold 10 and electricity 10</p><p> Spell resistance: 11 (1HD + 10)</p><p> +4 racial bonus on Fortitude saves versus poison</p><p></p><p>[b]Gray Elf abilities:[/b]</p><p> +2 Intelligence, -2 Strength</p><p> Immune to [i]sleep[/i] spells and effects</p><p> +2 on saves versus enchantment spells or effects</p><p> +2 to Listen, Search and Spot checks</p><p> Automatic Search checks when passing within 5ft of concealed doors</p><p></p><p>[B]Scion-caster Cleric:[/B]</p><p>Spells known: 4/2</p><p>Spells per day: 2/3</p><p> Orisons: </p><p> Detect Magic</p><p> Guidance</p><p> Mending</p><p> Read Magic</p><p> Level 1:</p><p> Command</p><p> Obscuring Mist</p><p></p><p>[B]Feats:[/B]</p><p>[b]Skill Focus, Diplomacy.[/b] +3 to Diplomacy checks.</p><p>[b]Undecided.[/b] </p><p></p><p>[B]Skill Points:[/B] 32 ((4+4[i]Int[/i])x4) [B]Max Ranks:[/B] 4/2</p><p>[B]Skills Ranks Mod Misc Total[/B]</p><p>Bluff (Cha)...............0 +6 +6</p><p>Diplomacy (Cha)...........4 +6 +3 +13 (Skill Focus +3)</p><p>Handle Animal (Wis).......0 +3 +3</p><p>Intimidate (Cha)..........0 +6 +6</p><p>Listen (Wis)..............1 +3 +2 +6</p><p>Ride (Dex)................1 +1 +2</p><p>Sense Motive (Wis)........4 +3 +7</p><p>Speak Language (ALL)......13 -- --</p><p>Spot (Wis)................1 +3 +2 +6</p><p>Survival (Wis)............0 +3 +3</p><p>Swim (Str)................0 +2 +2</p><p></p><p>Knowledge (Int)</p><p> Arcana..................1 +4 +6</p><p> Geography...............2 +4 +6</p><p></p><p>Perform (Cha)</p><p> Oratory.................1 +6 +7</p><p> Wind Instruments........1 +6 +7</p><p></p><p> Cross-class Skills, usable untrained</p><p>Appraise (Int)............0 +4 +4</p><p>Balance (Dex).............0 +1 +1</p><p>Climb (Str)...............0 +2 +2</p><p>Concentration (Con).......0 +4 +4</p><p>Craft (Int)...............0 +4 +4</p><p>Disguise (Cha)............0 +6 +6</p><p>Escape Artist (Dex).......0 +1 +1</p><p>Forgery (Int).............0 +4 +4</p><p>Gather Information (Cha)..0 +6 +6</p><p>Heal (Wis)................0 +3 +3</p><p>Hide (Dex)................0 +1 +1</p><p>Jump (Str)................0 +2 +2</p><p>Move Silently (Dex).......0 +1 +2 +3</p><p>Search (Int)..............0 +4 +4</p><p>Spellcraft (Int)..........1 +4 +5</p><p>Use Rope (Dex)............0 +1 +1</p><p></p><p>[B]Equipment: Cost Weight[/B]</p><p>Explorer's outfit............--gp 8lb</p><p>Signet Ring (Galleinin)...... 5gp --lb</p><p>Holy Symbol, wooden.......... 1gp --lb</p><p>Scale mail...................50gp 30lb</p><p>Elven Longknife (Smoke)......10gp 2lb</p><p>Elven Blade..................45gp 4lb</p><p>Crossbow, Heavy..............50gp 8lb</p><p> Bolts (2 cases)............ 2gp 2lb</p><p></p><p>Backpack..................... 2gp 2lb</p><p> Bedroll.................... 1sp 5lb</p><p> Flask (Whiskey)............ 1gp 2lb</p><p> Musical Instrument, Shawm.. 5gp 3lb</p><p> Sack (3)................... 3sp 1.5lb</p><p> Trail Rations (6 days)..... 3gp 6lb</p><p> Waterskin.................. 1gp 4lb</p><p>Beltpouch.................... 1gp .5lb</p><p> Flint and Steel............ 1gp --lb</p><p> Chalk (3).................. 3cp --lb</p><p> Whetstone.................. 2cp 1lb</p><p> Loose coin.................--gp --lb</p><p>Beltpouch.................... 1gp .5lb</p><p> Caltrops................... 1gp 2lb</p><p></p><p>[B]Total Weight:[/B]........................81.5lb </p><p></p><p> [B]Lgt Med Hvy Lift Push[/B]</p><p>[B]Max Weight:[/B] 58 59-116 117-175 350 875</p><p></p><p>[B]Money:[/B] 19gp 14sp 15cp</p><p></p><p>[B]Age:[/B] 113</p><p>[B]Height:[/B] 6'3"</p><p>[B]Weight:[/B] 190lb</p><p>[B]Eyes:[/B] Amber</p><p>[B]Hair:[/B] Silver</p><p>[B]Skin:[/B] Gold-dusted white[/CODE]</p><p><strong>Appearance/Background:</strong> Whistler is tall. Tall and impossibly thin. It looks like a good stiff breeze would blow him over, but that couldn't be further from the truth. His eyes are golden, penetrating, watchful. He rarely blinks. His silver hair is short, nothing to get a fist-full of. His face is gaunt and hard. There is something powerful about him that goes beyond his elven nature, beyond his celestial heritage. Something formidable and dangerous.</p><p></p><p>A pewter Marshall's badge is threaded onto the band of a wide-brimmed gray hat that Whistler wears pulled low over his brow, shading his eyes. He wears a long, gray cloak with an overmantle and high collar. He has a functional, no-nonsense set of scale-mail armor that is worn over simple clothes in neutral tones, browns and grays. A crossbow and elven longblade are slung over his shoulders, straps criscrossing his narrow chest. The hilt of an Elven longknife gleams menacingly from its scabbard on his right hip. This is <em>Smoke</em>, a blade passed down for generations, from Marshall to Marshall in the T'lell-Galleinin clan. A pair of horribly mangled wings jut out of his back - they tremble in the wind, muscles atrophied and useless, gleaming white feathers, bent, broken and charred. Something terrible happened to those wings. Something that Zadkiel never speaks about. Something that put a tarnish on his shiny Marshall's badge. Something Zadkiel thirsts to avenge.</p><p></p><p>Semm's Master was a friend of Zadkiel's, a mentor of sorts. Zadkiel suspects that Semm murdered the man, but at the old man's request he has not brought the creature to justice - against his better judgement. Because he cannot incarcerate Semm, Zadkiel feels responsible for the Feral's actions. He respects Semm's strength and power, and hopes that it can be channeled into productive directions, rather than simply destructive ones. The other three are new to Zadkiel, and he is uncertain of their motivations. Shard is certainly something outlaws should be divested of, but there are higher goals to pursue and loftier masters to serve than Shard.</p></blockquote><p></p>
[QUOTE="Sparky, post: 1314668, member: 13681"] [CODE][B]Name:[/B] "Whistler", Zadkiel T'lell-Galleinin, "Smokewielder" [B]Class:[/B] Marshall [B]Race:[/B] Half-Celestial, Half-Grey Elf [B]Size:[/B] Medium Outsider (Native) [B]Gender:[/B] Male [B]Alignment:[/B] Lawful Neutral [B]Deity:[/B] Justice [B]Str:[/B] 14 +2 ( 4p.) [B]Level:[/B] 1 [B]XP:[/B] 0 [B]Dex:[/B] 12 +1 ( 2p.) [B]BAB:[/B] +0 [B]HP:[/B] 42 (1d8+4) (+30) [B]Con:[/B] 18 +4 ( 6p.) [B]Grapple:[/B] +2 [B]Dmg Red:[/B] 5/magic [B]Int:[/B] 18 +4 ( 6p.) [B]Speed:[/B] 30' [B]Spell Res:[/B] 11 [B]Wis:[/B] 17 +3 ( 5p.) [B]Init:[/B] +1 [B]Spell Save:[/B] +0 [B]Cha:[/B] 22 +6 (16p.) [B]ACP:[/B] -- [B]Spell Fail:[/B] --% [B]Base Armor Shld Dex Size Nat Misc Total[/B] [B]Armor:[/B] 10 +4 +0 +1 +0 +1 +0 16 [B]Touch:[/B] 12 [B]Flatfooted:[/B] 15 [B]Base Mod Misc Total[/B] [B]Fort:[/B] +2 +4 +6 (+10 vs. Poison) [B]Ref:[/B] +0 +1 +1 [B]Will:[/B] +2 +3 +5 [B]Weapon Attack Damage Critical[/B] Elven Blade +2 1d8+2 18-20x2 Elven Longknife +2 1d4+2 19-20x2 Heavy Crossbow +1 1d10+0 19-20x2 120' [B]Languages:[/B] Abyssal, Aquan, Auran, Celestial, Common, Draconic, Dwarven, Elven, Giant, Gnoll, Gnome, Goblin, Halfling, Ignan, Infernal, Orc, Sylvan, Terran, Undercommon [B]Abilities:[/B] [B]Marshall abilities:[/B] Minor Aura: Undecided [b]Half-Celestial abilities:[/b] +1 Natural Armor [i]Daylight(Su)[/i] at will [i]Smite Evil(Su) [/i] 1/day. Bonus damage to evil foe, +1 (number of HD) [i]Protection from Evil[/i] 3/day [i]Bless[/i] 1/day Darkvision out to 60ft Immune to Disease Damage reduction: 5/magic Resistance to acid 10, cold 10 and electricity 10 Spell resistance: 11 (1HD + 10) +4 racial bonus on Fortitude saves versus poison [b]Gray Elf abilities:[/b] +2 Intelligence, -2 Strength Immune to [i]sleep[/i] spells and effects +2 on saves versus enchantment spells or effects +2 to Listen, Search and Spot checks Automatic Search checks when passing within 5ft of concealed doors [B]Scion-caster Cleric:[/B] Spells known: 4/2 Spells per day: 2/3 Orisons: Detect Magic Guidance Mending Read Magic Level 1: Command Obscuring Mist [B]Feats:[/B] [b]Skill Focus, Diplomacy.[/b] +3 to Diplomacy checks. [b]Undecided.[/b] [B]Skill Points:[/B] 32 ((4+4[i]Int[/i])x4) [B]Max Ranks:[/B] 4/2 [B]Skills Ranks Mod Misc Total[/B] Bluff (Cha)...............0 +6 +6 Diplomacy (Cha)...........4 +6 +3 +13 (Skill Focus +3) Handle Animal (Wis).......0 +3 +3 Intimidate (Cha)..........0 +6 +6 Listen (Wis)..............1 +3 +2 +6 Ride (Dex)................1 +1 +2 Sense Motive (Wis)........4 +3 +7 Speak Language (ALL)......13 -- -- Spot (Wis)................1 +3 +2 +6 Survival (Wis)............0 +3 +3 Swim (Str)................0 +2 +2 Knowledge (Int) Arcana..................1 +4 +6 Geography...............2 +4 +6 Perform (Cha) Oratory.................1 +6 +7 Wind Instruments........1 +6 +7 Cross-class Skills, usable untrained Appraise (Int)............0 +4 +4 Balance (Dex).............0 +1 +1 Climb (Str)...............0 +2 +2 Concentration (Con).......0 +4 +4 Craft (Int)...............0 +4 +4 Disguise (Cha)............0 +6 +6 Escape Artist (Dex).......0 +1 +1 Forgery (Int).............0 +4 +4 Gather Information (Cha)..0 +6 +6 Heal (Wis)................0 +3 +3 Hide (Dex)................0 +1 +1 Jump (Str)................0 +2 +2 Move Silently (Dex).......0 +1 +2 +3 Search (Int)..............0 +4 +4 Spellcraft (Int)..........1 +4 +5 Use Rope (Dex)............0 +1 +1 [B]Equipment: Cost Weight[/B] Explorer's outfit............--gp 8lb Signet Ring (Galleinin)...... 5gp --lb Holy Symbol, wooden.......... 1gp --lb Scale mail...................50gp 30lb Elven Longknife (Smoke)......10gp 2lb Elven Blade..................45gp 4lb Crossbow, Heavy..............50gp 8lb Bolts (2 cases)............ 2gp 2lb Backpack..................... 2gp 2lb Bedroll.................... 1sp 5lb Flask (Whiskey)............ 1gp 2lb Musical Instrument, Shawm.. 5gp 3lb Sack (3)................... 3sp 1.5lb Trail Rations (6 days)..... 3gp 6lb Waterskin.................. 1gp 4lb Beltpouch.................... 1gp .5lb Flint and Steel............ 1gp --lb Chalk (3).................. 3cp --lb Whetstone.................. 2cp 1lb Loose coin.................--gp --lb Beltpouch.................... 1gp .5lb Caltrops................... 1gp 2lb [B]Total Weight:[/B]........................81.5lb [B]Lgt Med Hvy Lift Push[/B] [B]Max Weight:[/B] 58 59-116 117-175 350 875 [B]Money:[/B] 19gp 14sp 15cp [B]Age:[/B] 113 [B]Height:[/B] 6'3" [B]Weight:[/B] 190lb [B]Eyes:[/B] Amber [B]Hair:[/B] Silver [B]Skin:[/B] Gold-dusted white[/CODE] [B]Appearance/Background:[/B] Whistler is tall. Tall and impossibly thin. It looks like a good stiff breeze would blow him over, but that couldn't be further from the truth. His eyes are golden, penetrating, watchful. He rarely blinks. His silver hair is short, nothing to get a fist-full of. His face is gaunt and hard. There is something powerful about him that goes beyond his elven nature, beyond his celestial heritage. Something formidable and dangerous. A pewter Marshall's badge is threaded onto the band of a wide-brimmed gray hat that Whistler wears pulled low over his brow, shading his eyes. He wears a long, gray cloak with an overmantle and high collar. He has a functional, no-nonsense set of scale-mail armor that is worn over simple clothes in neutral tones, browns and grays. A crossbow and elven longblade are slung over his shoulders, straps criscrossing his narrow chest. The hilt of an Elven longknife gleams menacingly from its scabbard on his right hip. This is [i]Smoke[/i], a blade passed down for generations, from Marshall to Marshall in the T'lell-Galleinin clan. A pair of horribly mangled wings jut out of his back - they tremble in the wind, muscles atrophied and useless, gleaming white feathers, bent, broken and charred. Something terrible happened to those wings. Something that Zadkiel never speaks about. Something that put a tarnish on his shiny Marshall's badge. Something Zadkiel thirsts to avenge. Semm's Master was a friend of Zadkiel's, a mentor of sorts. Zadkiel suspects that Semm murdered the man, but at the old man's request he has not brought the creature to justice - against his better judgement. Because he cannot incarcerate Semm, Zadkiel feels responsible for the Feral's actions. He respects Semm's strength and power, and hopes that it can be channeled into productive directions, rather than simply destructive ones. The other three are new to Zadkiel, and he is uncertain of their motivations. Shard is certainly something outlaws should be divested of, but there are higher goals to pursue and loftier masters to serve than Shard. [/QUOTE]
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