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SCIONS of the New World <Jeremy,Velenne,Ferretguy,Argent Silvermage,Sparky>
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<blockquote data-quote="hafrogman" data-source="post: 1475201" data-attributes="member: 8858"><p><strong>Submitted for your aproval</strong></p><p></p><p>Ezra</p><p></p><p>Half Earth Elemental Feral Dwarven Male</p><p>Barbarian 1</p><p></p><p>Alignment: Chaotic Good</p><p>Size: M (4'0", 200lbs)</p><p>HD: 1d12 + 3d8 + 28</p><p>HP: 58</p><p>Initiative: -1</p><p>Speed: 40</p><p>AC: 22 (+2 armor +2 shield +9 natural -1 dex)</p><p>ff: 24 t: 9</p><p>BAB: +1</p><p>XP: 0/1000</p><p></p><p>Attributes:</p><p></p><p>Str: 23 (+6)</p><p>Dex: 8 (-1)</p><p>Con: 24 (+7)</p><p>Int: 10 (0)</p><p>Wis: 15 (+2)</p><p>Cha: 12 (+1)</p><p></p><p>Saves: </p><p></p><p>Fort: +9</p><p>Refl: -1</p><p>Will: +2</p><p></p><p>+2 saves vs Spells, Spell-Like Abilities, Poison</p><p></p><p>Attacks:</p><p></p><p>Dwarven Hammer (+7 attack, 1d10+6 dmg, 20/x3, bludgeoning)</p><p>Claws (+7/+7, 1d8+6 dmg, 20/x2, slashing)</p><p>Magic Stone (+1, 1d6+7 dmg, +1d6+1 dmg vs undead, range 20, 20/x2, bludgeoning)</p><p></p><p></p><p>Skills: Bonus/Ranks</p><p></p><p>Climb*: +10/4</p><p>Heal: +4/0</p><p>Jump*: +14/4</p><p>Listen: +6/4</p><p>Survival: +8/4</p><p></p><p>*acp -2 with shield</p><p></p><p>Languages:</p><p></p><p>Dwarven</p><p>Common</p><p>Illiterate</p><p></p><p>Feats:</p><p></p><p>Self Sufficient (1st)</p><p></p><p>Racial Abilities:</p><p></p><p>Dwarf(+2 con, -2 cha, 20ft move, maintain move with medium/heavy, darkvision 60, stonecutting, weapon familiarity, stability, +2 save vs spells and poison, +1 attack orcs and goblinoids, +4 dodge vs giants, +2 appraise valuables, +2 craft stone and metal)</p><p></p><p>Half Earth Elemental(+4 str, -2 dex, +4 con, +3 natural armor, Magic Stone 1/day)</p><p></p><p>Feral (+4 str, -2 dex, +2 con, land speed +10, +6 natural armor, 2 claws 1d8, Improved grab, darkvision 60, fast healing 2)</p><p></p><p>Class Abilites:</p><p></p><p>rage (1/day), fast movement, illiteracy</p><p></p><p>Equipment:</p><p></p><p>Dwarven Hammer</p><p>Leather Armor</p><p>Large Steel Shield</p><p></p><p>Spells Known:</p><p></p><p>0:</p><p></p><p>Create Water</p><p>Detect Magic</p><p>Light</p><p>Purify Food and Drink</p><p></p><p>1:</p><p></p><p>Entropic Shield</p><p>Jump</p><p></p><p>Spells per day:</p><p></p><p>5/4</p><p></p><p></p><p>Background:</p><p></p><p>It was decades ago that a young dwarf named Ezra was lost to a cave-in. The child had been playing with his friends in an area of the mine long since abandonded. When they heard rumblings in the walls, the children fled, but the smallest child soon fell behind. His friends never saw what became of him, but they knew the tunnels had collapsed behind them, and they were forced to take that news back to Ezra's parents.</p><p></p><p>It was about twenty years later that the sightings started. Dwarves working in the caves made reports of something moving down there. Food left unattended would often go missing, and clawed footprints could be seen leading away. Fearing that monsters had gotten into the cave system, the leaders of the community sent out patrols to investigate. It was one of these patrols that encountered, captured and returned to the dwarf home with the creature.</p><p></p><p>Nobody could tell exactly what it was, but it seemed that the creature was very similar to a dwarf. Too close for comfort anyways, it may have once been a dwarf, but now it was much less, a dirty, base creature. They were still arguing over what was to be done with the creature when Ezra's mother came by. She declared that the creature was her lost child. Nobody else could see it, even her husband. However, she was adamant, this was her child, and he should return home with her. Most of the dwarves remained unconvinced, but the creature that had been so wild earlier actually seemed to have calmed down as soon as Ezra's mother arrived.</p><p></p><p>The creature was taken in, groomed, washed and given a home. Eventually he became almost civilized living amongst the dwarves. He had no memories prior to living wild in the caves, and he could never say whether or not he was Ezra. Still, the woman who had taken him in refused to accept that he might not be, and so for her, he was Ezra. He missed the freedom of the prowling the caves, but he liked the regular food and kindness that he received amongst the dwarves. He worked hard amongst them, and his great strength and resilience eventually won him respect from the entire comunity as he toiled in their name.</p><p></p><p>Recently however, he has been getting more and more restless in his home. He is prone to taking lost expeditions away from the dwarves. He may be gone for weeks, and sometimes he has been known to leave the caves and travel overland to explore the world outside. He keeps returning to home eventually, but as time passes, his journeys last longer and longer, and the time between them is less. Maybe someday he'll find something interesting enough to keep him away from home forever.</p><p></p><p>Personality:</p><p></p><p>Ezra is a simple, uncomplicated person. He takes great joy and lives his life for the basic pleasures in life. He's most comfortable in the wilderness, but also loves the comforts of civilization. As a result, he has been domesticated to an extent. However, he lacks the propensity for lies that he thinks truly defines civilization.</p><p></p><p>He is a kind, caring soul as well. Undeniably terrible when roused to anger, he still remains very gentle most of the time. He likes to help people, and seeks to gain acceptance through it.</p></blockquote><p></p>
[QUOTE="hafrogman, post: 1475201, member: 8858"] [b]Submitted for your aproval[/b] Ezra Half Earth Elemental Feral Dwarven Male Barbarian 1 Alignment: Chaotic Good Size: M (4'0", 200lbs) HD: 1d12 + 3d8 + 28 HP: 58 Initiative: -1 Speed: 40 AC: 22 (+2 armor +2 shield +9 natural -1 dex) ff: 24 t: 9 BAB: +1 XP: 0/1000 Attributes: Str: 23 (+6) Dex: 8 (-1) Con: 24 (+7) Int: 10 (0) Wis: 15 (+2) Cha: 12 (+1) Saves: Fort: +9 Refl: -1 Will: +2 +2 saves vs Spells, Spell-Like Abilities, Poison Attacks: Dwarven Hammer (+7 attack, 1d10+6 dmg, 20/x3, bludgeoning) Claws (+7/+7, 1d8+6 dmg, 20/x2, slashing) Magic Stone (+1, 1d6+7 dmg, +1d6+1 dmg vs undead, range 20, 20/x2, bludgeoning) Skills: Bonus/Ranks Climb*: +10/4 Heal: +4/0 Jump*: +14/4 Listen: +6/4 Survival: +8/4 *acp -2 with shield Languages: Dwarven Common Illiterate Feats: Self Sufficient (1st) Racial Abilities: Dwarf(+2 con, -2 cha, 20ft move, maintain move with medium/heavy, darkvision 60, stonecutting, weapon familiarity, stability, +2 save vs spells and poison, +1 attack orcs and goblinoids, +4 dodge vs giants, +2 appraise valuables, +2 craft stone and metal) Half Earth Elemental(+4 str, -2 dex, +4 con, +3 natural armor, Magic Stone 1/day) Feral (+4 str, -2 dex, +2 con, land speed +10, +6 natural armor, 2 claws 1d8, Improved grab, darkvision 60, fast healing 2) Class Abilites: rage (1/day), fast movement, illiteracy Equipment: Dwarven Hammer Leather Armor Large Steel Shield Spells Known: 0: Create Water Detect Magic Light Purify Food and Drink 1: Entropic Shield Jump Spells per day: 5/4 Background: It was decades ago that a young dwarf named Ezra was lost to a cave-in. The child had been playing with his friends in an area of the mine long since abandonded. When they heard rumblings in the walls, the children fled, but the smallest child soon fell behind. His friends never saw what became of him, but they knew the tunnels had collapsed behind them, and they were forced to take that news back to Ezra's parents. It was about twenty years later that the sightings started. Dwarves working in the caves made reports of something moving down there. Food left unattended would often go missing, and clawed footprints could be seen leading away. Fearing that monsters had gotten into the cave system, the leaders of the community sent out patrols to investigate. It was one of these patrols that encountered, captured and returned to the dwarf home with the creature. Nobody could tell exactly what it was, but it seemed that the creature was very similar to a dwarf. Too close for comfort anyways, it may have once been a dwarf, but now it was much less, a dirty, base creature. They were still arguing over what was to be done with the creature when Ezra's mother came by. She declared that the creature was her lost child. Nobody else could see it, even her husband. However, she was adamant, this was her child, and he should return home with her. Most of the dwarves remained unconvinced, but the creature that had been so wild earlier actually seemed to have calmed down as soon as Ezra's mother arrived. The creature was taken in, groomed, washed and given a home. Eventually he became almost civilized living amongst the dwarves. He had no memories prior to living wild in the caves, and he could never say whether or not he was Ezra. Still, the woman who had taken him in refused to accept that he might not be, and so for her, he was Ezra. He missed the freedom of the prowling the caves, but he liked the regular food and kindness that he received amongst the dwarves. He worked hard amongst them, and his great strength and resilience eventually won him respect from the entire comunity as he toiled in their name. Recently however, he has been getting more and more restless in his home. He is prone to taking lost expeditions away from the dwarves. He may be gone for weeks, and sometimes he has been known to leave the caves and travel overland to explore the world outside. He keeps returning to home eventually, but as time passes, his journeys last longer and longer, and the time between them is less. Maybe someday he'll find something interesting enough to keep him away from home forever. Personality: Ezra is a simple, uncomplicated person. He takes great joy and lives his life for the basic pleasures in life. He's most comfortable in the wilderness, but also loves the comforts of civilization. As a result, he has been domesticated to an extent. However, he lacks the propensity for lies that he thinks truly defines civilization. He is a kind, caring soul as well. Undeniably terrible when roused to anger, he still remains very gentle most of the time. He likes to help people, and seeks to gain acceptance through it. [/QUOTE]
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