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SCL: Stumbled coming out of the gate or simply fallen on it's face?
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<blockquote data-quote="Jester David" data-source="post: 6752297" data-attributes="member: 37579"><p>How would they have done this theoretical research? Do you remember seeing a survey up? Did you ever answer a survey on what type of D&D you game you wanted? Did N-space have a booth at GenCon polling gamers?</p><p></p><p>You see deliberate maliciousness, I just see general ineptitude. They made the game they wanted without seeing if it was what everyone else wanted, if it was what their primary audience wanted. </p><p>I didn't see a lot of community management either. Which, now, strikes me as being really out of touch. They didn't even reach out to ENWorld or Morrus and focused on video game sites. They did nothing to manage the false expectations for the game and sell what it actually was. They likely had no community or social media staff, or had the marketing people doing that but no idea what they were doing. </p><p></p><p>People don't set out to make a bad game. And this game has a lot of flaws divorced from the divergence from the D&D rules. Really, they likely tried their best to make a game, and just were not up to the task. And that's going to hurt. As you asked in the first post:</p><p></p><p>And that's the issue. Can they get out of this hole. </p><p>Well, it looks like a LOT of people cancelled their preorders or sought refunds. And their play numbers have been declining regularly. They've maybe sold 5,000 copies of the game and might get a few more sales when it moves to consoles. It really doesn't look like they'll make much money from things. Well under a quarter of a million dollars. </p><p>Given they had to pay for the D&D licence and a lot of staff:</p><p>[ATTACH]71721[/ATTACH][ATTACH]71722[/ATTACH]</p><p>It's no small team. A few million dollars in expenses easily. </p><p>To get out of the giant financial hole, they need to fix the game and get people back in. Which is super hard. Or they need to double down on DLC to milk the people who did sign up. But given the small numbers, there seems to be insufficient people to even support a skeletal team making DLC, let alone paying off debts. </p><p></p><p>This might end up a very costly venture.</p></blockquote><p></p>
[QUOTE="Jester David, post: 6752297, member: 37579"] How would they have done this theoretical research? Do you remember seeing a survey up? Did you ever answer a survey on what type of D&D you game you wanted? Did N-space have a booth at GenCon polling gamers? You see deliberate maliciousness, I just see general ineptitude. They made the game they wanted without seeing if it was what everyone else wanted, if it was what their primary audience wanted. I didn't see a lot of community management either. Which, now, strikes me as being really out of touch. They didn't even reach out to ENWorld or Morrus and focused on video game sites. They did nothing to manage the false expectations for the game and sell what it actually was. They likely had no community or social media staff, or had the marketing people doing that but no idea what they were doing. People don't set out to make a bad game. And this game has a lot of flaws divorced from the divergence from the D&D rules. Really, they likely tried their best to make a game, and just were not up to the task. And that's going to hurt. As you asked in the first post: And that's the issue. Can they get out of this hole. Well, it looks like a LOT of people cancelled their preorders or sought refunds. And their play numbers have been declining regularly. They've maybe sold 5,000 copies of the game and might get a few more sales when it moves to consoles. It really doesn't look like they'll make much money from things. Well under a quarter of a million dollars. Given they had to pay for the D&D licence and a lot of staff: [ATTACH=CONFIG]71721._xfImport[/ATTACH][ATTACH=CONFIG]71722._xfImport[/ATTACH] It's no small team. A few million dollars in expenses easily. To get out of the giant financial hole, they need to fix the game and get people back in. Which is super hard. Or they need to double down on DLC to milk the people who did sign up. But given the small numbers, there seems to be insufficient people to even support a skeletal team making DLC, let alone paying off debts. This might end up a very costly venture. [/QUOTE]
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SCL: Stumbled coming out of the gate or simply fallen on it's face?
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