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SCL: Stumbled coming out of the gate or simply fallen on it's face?
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<blockquote data-quote="Reinhart" data-source="post: 6761916" data-attributes="member: 13080"><p>One of the frequent problems with multiplayer computer games is participant critical mass. Simply put, multiplayer games need a certain number of players present at any given time in order to reliably deliver their game experience. Of course, it varies significantly based on the style of game-play and what the players expect. 40 players makes a full Battlefield scenario but a pretty empty World of Warcraft server.</p><p></p><p>One of the common complaints I've seen about Sword Coast Legends is the lack players online. It sounds like this is a major problem for players outside of North and South America who play in less than peak hours. Lately the peak concurrent players are on steady decline, but the minimum players concurrently online tends to regularly dip just below 200 players.</p><p></p><p>Now Steam's not reporting whether those ~200 players are actually playing multiplayer or not. I would be surprised if the majority of them were actually participating in multiplayer. Still, let's be generous and say that half of them are. then that means there are probably about 20-30 games being hosted during the slow hours. Then you have to factor into compatibility issues: We're talking games being hosted on servers all over the world and SCL is available in Spanish, French, Russian, Italian, and German. So before you get to figuring out if you're compatible as far as play style and personal chemistry, you're probably already limited to only a handful of possible games, if any.</p></blockquote><p></p>
[QUOTE="Reinhart, post: 6761916, member: 13080"] One of the frequent problems with multiplayer computer games is participant critical mass. Simply put, multiplayer games need a certain number of players present at any given time in order to reliably deliver their game experience. Of course, it varies significantly based on the style of game-play and what the players expect. 40 players makes a full Battlefield scenario but a pretty empty World of Warcraft server. One of the common complaints I've seen about Sword Coast Legends is the lack players online. It sounds like this is a major problem for players outside of North and South America who play in less than peak hours. Lately the peak concurrent players are on steady decline, but the minimum players concurrently online tends to regularly dip just below 200 players. Now Steam's not reporting whether those ~200 players are actually playing multiplayer or not. I would be surprised if the majority of them were actually participating in multiplayer. Still, let's be generous and say that half of them are. then that means there are probably about 20-30 games being hosted during the slow hours. Then you have to factor into compatibility issues: We're talking games being hosted on servers all over the world and SCL is available in Spanish, French, Russian, Italian, and German. So before you get to figuring out if you're compatible as far as play style and personal chemistry, you're probably already limited to only a handful of possible games, if any. [/QUOTE]
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