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Scoop on D20 Future
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<blockquote data-quote="Von Ether" data-source="post: 1264995" data-attributes="member: 15582"><p>I'm just a customer, but the impression I am getting is that d20 Future is going to be a "toolbox," i.e. lots of crunchy bits and essays on different alternatives (such as the major types of FTL that one sees in fiction) that one could use in a d20 Future campaign. So in this set up the GM has to decide what he likes and tell players "no" to the rest.</p><p></p><p>On a personal note, I don't know if I am a fan of assigning tech levels to toys. Simply in the fact that players are going to believe that they can get "X" toy because the GM is using other items at that tech level in his game. While Space Opera works well by throwing in the kitchen sink, a lot of SF focuses on the idea of introducing only one new technology and extrapolating its effects on culture. </p><p></p><p>Let's say that in someone's SF tech rpg book, the author said that if you could build a house out of bio technology, then you could do the same with nanotechnology and that you could create a sheet of plastic material that would pop into the shape of a chair when electricity was applied to it. </p><p></p><p>For example, in the RPG Trinity while you have biotech houses, the former nanotech research lab on the moon had to be abandoned as well as the research, and no one has even thought of the "instant plastic chair" mostly because bio tech's doing the job.</p><p></p><p>LOL! In thinking out loud, I guess the best solution, tech levels ornot, is not let my players read the book.</p></blockquote><p></p>
[QUOTE="Von Ether, post: 1264995, member: 15582"] I'm just a customer, but the impression I am getting is that d20 Future is going to be a "toolbox," i.e. lots of crunchy bits and essays on different alternatives (such as the major types of FTL that one sees in fiction) that one could use in a d20 Future campaign. So in this set up the GM has to decide what he likes and tell players "no" to the rest. On a personal note, I don't know if I am a fan of assigning tech levels to toys. Simply in the fact that players are going to believe that they can get "X" toy because the GM is using other items at that tech level in his game. While Space Opera works well by throwing in the kitchen sink, a lot of SF focuses on the idea of introducing only one new technology and extrapolating its effects on culture. Let's say that in someone's SF tech rpg book, the author said that if you could build a house out of bio technology, then you could do the same with nanotechnology and that you could create a sheet of plastic material that would pop into the shape of a chair when electricity was applied to it. For example, in the RPG Trinity while you have biotech houses, the former nanotech research lab on the moon had to be abandoned as well as the research, and no one has even thought of the "instant plastic chair" mostly because bio tech's doing the job. LOL! In thinking out loud, I guess the best solution, tech levels ornot, is not let my players read the book. [/QUOTE]
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