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SCOOP! Wizards to release 3E Draconomicon
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<blockquote data-quote="rounser" data-source="post: 778462" data-attributes="member: 1106"><p>There's nothing wrong with it, but that doesn't mean there's any existing need in the game for it either - it was the other guy who dragged it into a crunch vs. fluff discussion, I was simply rebutting him on the same foundation he was arguing from.</p><p></p><p>The reason why I say the game doesn't need this book is because it doesn't. The game has no hole to fill with regard to detailing dragons to the umpteenth degree, whereas it does with regards to, say, mass combat. That doesn't mean it shouldn't exist, and people <em>will</em> buy it....but in my view this book is being marketed towards the same sorts of people who buy books on 1001 drow powerups and god stat droolfests. They just seem extraneous when there are "better" themes for books to do that would probably also sell. That's just a personal suspicion and a broad generalisation, mind you, and may not be warranted in the case of individuals.</p><p></p><p>This theme will sell, but surely there are other themes out there that would fill an existing need where the game is lacking, <em>and</em> sell. To think of another one alongside the mass combat example - Dancey's suggestion of another core book which describes the game design principles behind 3E, allowing for more confident tinkering - a "Designer's Guide". People have been asking for that, and knowing how much gamers love to tinker it would surely sell well, and it would help their game more than a book on dragon feats...</p></blockquote><p></p>
[QUOTE="rounser, post: 778462, member: 1106"] There's nothing wrong with it, but that doesn't mean there's any existing need in the game for it either - it was the other guy who dragged it into a crunch vs. fluff discussion, I was simply rebutting him on the same foundation he was arguing from. The reason why I say the game doesn't need this book is because it doesn't. The game has no hole to fill with regard to detailing dragons to the umpteenth degree, whereas it does with regards to, say, mass combat. That doesn't mean it shouldn't exist, and people [i]will[/i] buy it....but in my view this book is being marketed towards the same sorts of people who buy books on 1001 drow powerups and god stat droolfests. They just seem extraneous when there are "better" themes for books to do that would probably also sell. That's just a personal suspicion and a broad generalisation, mind you, and may not be warranted in the case of individuals. This theme will sell, but surely there are other themes out there that would fill an existing need where the game is lacking, [i]and[/i] sell. To think of another one alongside the mass combat example - Dancey's suggestion of another core book which describes the game design principles behind 3E, allowing for more confident tinkering - a "Designer's Guide". People have been asking for that, and knowing how much gamers love to tinker it would surely sell well, and it would help their game more than a book on dragon feats... [/QUOTE]
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