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SCOOP! Wizards to release 3E Draconomicon
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<blockquote data-quote="jasamcarl" data-source="post: 778808" data-attributes="member: 1251"><p>And I will make this point again, regardless of how much treatment dragon's have seen in the past, a further treatment will still likely sell more than a masscombat system, because it adds diversity to DND's core gameplay paradigm, i.e. expending resources in encounters and recieving gold and xp in return. Now how exactly would this work for a mass combat system where the challenge for a character (the resources expent) is difficult to assess because the outcome of a battle is not so direct a function of PC abilities? How will one assure that the xp and gold gained as reward keep pace with the resources spent in such a way that characters keep up with the treasure/level chart listed in the DMG? How many people demand the type of detail that would require this bookeeping which would make any such system preferable to simple dm handwaving?</p><p></p><p>Which gets to the core of the issue. A mass combat system would in all likely be a DMs tool by virtue of the design problems presented above. It would basically be a way to paint a backdrop to the more ordinary, balanced encounters that a party will directly face. Which is fine, though why a dm needs rules to affect this type of situation which will have no effect on the character is beyond me. Though that is speculation. Wotc descision speaks far more to consumer demand. Rant done. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>As to the design book, while i will concede that that has more potential, I am dubious at the ability for any such book to create balanced feats or prcs, given that its guidlines would likely be far too streamlined/concrete (assuming it wishes to reach a wide audience) and would see of the same problems that point-based character gen systems such as GURPs and HERO see in terms of balance. I'm also doubtful that most DMs are unwilling to play the game as is outside of one or two houserules made a retracted on the fly.</p><p></p><p>Your game might need this, but most probably don't, else surely one of many d20 publishers would have made a real stab at it. I like the OMCS, but beyond gratifying the simulationist number cruncher in me, i don't see it being pivotal to my game.</p></blockquote><p></p>
[QUOTE="jasamcarl, post: 778808, member: 1251"] And I will make this point again, regardless of how much treatment dragon's have seen in the past, a further treatment will still likely sell more than a masscombat system, because it adds diversity to DND's core gameplay paradigm, i.e. expending resources in encounters and recieving gold and xp in return. Now how exactly would this work for a mass combat system where the challenge for a character (the resources expent) is difficult to assess because the outcome of a battle is not so direct a function of PC abilities? How will one assure that the xp and gold gained as reward keep pace with the resources spent in such a way that characters keep up with the treasure/level chart listed in the DMG? How many people demand the type of detail that would require this bookeeping which would make any such system preferable to simple dm handwaving? Which gets to the core of the issue. A mass combat system would in all likely be a DMs tool by virtue of the design problems presented above. It would basically be a way to paint a backdrop to the more ordinary, balanced encounters that a party will directly face. Which is fine, though why a dm needs rules to affect this type of situation which will have no effect on the character is beyond me. Though that is speculation. Wotc descision speaks far more to consumer demand. Rant done. :) As to the design book, while i will concede that that has more potential, I am dubious at the ability for any such book to create balanced feats or prcs, given that its guidlines would likely be far too streamlined/concrete (assuming it wishes to reach a wide audience) and would see of the same problems that point-based character gen systems such as GURPs and HERO see in terms of balance. I'm also doubtful that most DMs are unwilling to play the game as is outside of one or two houserules made a retracted on the fly. Your game might need this, but most probably don't, else surely one of many d20 publishers would have made a real stab at it. I like the OMCS, but beyond gratifying the simulationist number cruncher in me, i don't see it being pivotal to my game. [/QUOTE]
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