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SCOOP! Wizards to release 3E Draconomicon
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<blockquote data-quote="Arnwyn" data-source="post: 779913" data-attributes="member: 7701"><p>Indeed. Apparently it's the "year of mass combat rules", just like last year (or the year before?) was the "year of naval rules". It's nice to see *some* d20 companies "get it" and have seen a demand and are fulfilling that demand.</p><p><strong><strong></strong></strong></p><p><strong><strong>I see your smiley, but that's still an absolutely ridiculous statement. The demand is for mass combat that can be integrated into a D&D campaign. How does Warhammer fit into that? And by no means does a D&D mass combat system have to be reliant on miniatures (though chances are...). It's the same concept as d20 Modern, really. People want mass combat rules that fit with the d20 system so people don't have to learn all new rules (just like d20 Modern allows for games set in "modern" times using a familiar ruleset - even though there are many rulesets that beat the living heck out of d20 for modern and futuristic setting games).</strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong>I'm puzzled that people are puzzled about mass combat! It gives an opportunity for PCs to act as generals and have a direct hand in how the battle turns out, or lead armies into battle, or act as scouts, or whatever - with *full game mechanic results* of their actions, instead of DM fiat and handwaving of the results. (How unsatisfying!)</strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong>As with everything D&D - different play styles, I suppose.</strong></strong></p></blockquote><p></p>
[QUOTE="Arnwyn, post: 779913, member: 7701"] Indeed. Apparently it's the "year of mass combat rules", just like last year (or the year before?) was the "year of naval rules". It's nice to see *some* d20 companies "get it" and have seen a demand and are fulfilling that demand. [B][B] I see your smiley, but that's still an absolutely ridiculous statement. The demand is for mass combat that can be integrated into a D&D campaign. How does Warhammer fit into that? And by no means does a D&D mass combat system have to be reliant on miniatures (though chances are...). It's the same concept as d20 Modern, really. People want mass combat rules that fit with the d20 system so people don't have to learn all new rules (just like d20 Modern allows for games set in "modern" times using a familiar ruleset - even though there are many rulesets that beat the living heck out of d20 for modern and futuristic setting games). I'm puzzled that people are puzzled about mass combat! It gives an opportunity for PCs to act as generals and have a direct hand in how the battle turns out, or lead armies into battle, or act as scouts, or whatever - with *full game mechanic results* of their actions, instead of DM fiat and handwaving of the results. (How unsatisfying!) As with everything D&D - different play styles, I suppose.[/b][/b] [/QUOTE]
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