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<blockquote data-quote="MyLuckyDice" data-source="post: 3333345" data-attributes="member: 49729"><p>Okay so I was bored before going to bed....</p><p></p><p>Ah, sorry It’s not searing spell but rather Fiery Spell from sandstorm that gives +1 damage per die. Got the name mixed up.</p><p></p><p>I did this guy at 13th level simply because it looks better, damage drops a bit in that one level as he gains the instant metamagic ability. </p><p></p><p>Sorcerer 6 Incantatrix 7</p><p>1 Sorcerer 1 Precise Shot, Point Blank Shot</p><p>2 Sorcerer 2</p><p>3 Sorcerer 3 Iron Will</p><p>4 Sorcerer 4</p><p>5 Sorcerer 5 </p><p>6 Sorcerer 6 Extend Spell</p><p>7 Incantatrix 1 Fiery Spell (Sandstorm)</p><p>8 Incantatrix 2</p><p>9 Incantatrix 3 Empower Spell</p><p>10 Incantatrix 4 Twin Spell</p><p>11 Incantatrix 5 </p><p>12 Incantatrix 6 Energy Substitution: Fire</p><p>13 Incantatrix 7 Persistent Spell</p><p></p><p>Instant Metamagiced Persistent Fire Substituted Acid Sheath (From spell compendium)</p><p>*Acid Sheath gives +1 damage per die to acid descriptor spells.</p><p></p><p>6th Twinned Scorching Ray = 24d6+24 = 108</p><p></p><p>5th Empowered Fiery Scorching Ray = (12d6+12)*1.5+12) = 75</p><p></p><p>3rd Fiery Scorching Ray = 12d6+24 = 66</p><p></p><p>Turns out simply empowering is weaker than a fiery scorching ray for average damage, so you’re better off using the 3rd level version in 4th level slots. </p><p></p><p>As you can see, much less impressive than above. He’d grab that feat that lets you cast metamagic without increasing casting time at 15, then grab quicken at 16 with his incantatrix bonus feat.</p></blockquote><p></p>
[QUOTE="MyLuckyDice, post: 3333345, member: 49729"] Okay so I was bored before going to bed.... Ah, sorry It’s not searing spell but rather Fiery Spell from sandstorm that gives +1 damage per die. Got the name mixed up. I did this guy at 13th level simply because it looks better, damage drops a bit in that one level as he gains the instant metamagic ability. Sorcerer 6 Incantatrix 7 1 Sorcerer 1 Precise Shot, Point Blank Shot 2 Sorcerer 2 3 Sorcerer 3 Iron Will 4 Sorcerer 4 5 Sorcerer 5 6 Sorcerer 6 Extend Spell 7 Incantatrix 1 Fiery Spell (Sandstorm) 8 Incantatrix 2 9 Incantatrix 3 Empower Spell 10 Incantatrix 4 Twin Spell 11 Incantatrix 5 12 Incantatrix 6 Energy Substitution: Fire 13 Incantatrix 7 Persistent Spell Instant Metamagiced Persistent Fire Substituted Acid Sheath (From spell compendium) *Acid Sheath gives +1 damage per die to acid descriptor spells. 6th Twinned Scorching Ray = 24d6+24 = 108 5th Empowered Fiery Scorching Ray = (12d6+12)*1.5+12) = 75 3rd Fiery Scorching Ray = 12d6+24 = 66 Turns out simply empowering is weaker than a fiery scorching ray for average damage, so you’re better off using the 3rd level version in 4th level slots. As you can see, much less impressive than above. He’d grab that feat that lets you cast metamagic without increasing casting time at 15, then grab quicken at 16 with his incantatrix bonus feat. [/QUOTE]
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