Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Scorching Ray- Overpowered?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Pielorinho" data-source="post: 1289364" data-attributes="member: 259"><p>The spell's description:</p><p> </p><p>Compare to the archetypal 2nd-level damage spell, Acid Arrow:</p><p> </p><p></p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Verdana'">First, let's compare various features of the two:</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Verdana'"><strong>School</strong>: Evocation vs. Conjuration. Both are high-damage schools, but evocation is the highest-damage school. This is a very minor disadvantage, since it's from a less-flexible school; a specialist in this school can't do as much as a conjuration specialist can do. Very minor advantage to Melf's.</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Verdana'"><strong>Descriptor</strong>: More things are resistant to fire than to acid, I think; minor advantage to Melf's. OTOH, more things are especially vulnerable to fire than to acid (i.e., all cold creatures); minor advantage to Scorch. Equal out.</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Verdana'"><strong>Level:</strong> same</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Verdana'"><strong>Components</strong>: Scorch has no material or focus component, meaning it can be cast by prisoners or other casters stripped of their possessions. Minor advantage to Scorch.</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Verdana'"><strong>Casting Time</strong>: Same</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Verdana'"><strong>Range</strong>: Short for Scorch, Long for Melf's. Significant advantage for Melf's: can be used profitably in outdoor encounters or other encounters with large initial distances.</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Verdana'"><strong>Effect and Duration</strong>: see below</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Verdana'"><strong>Save</strong>: none for either</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Verdana'"><strong>SR: </strong>Yes for Scorch, no for Melf's. Significant advantage for Melf's.</span></span></p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Verdana'">Setting aside what the spell actually does, Melf's has two big advantages over Scorch: it can shoot further, and it's not affected by SR. Scorch has one big advantage: it can be cast without any material components or foci.</span></span></p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Verdana'">As for what they do, they've each got their own advantages. Melf's does less damage at most levels, and can only affect one target; on the other hand, its constant damage can force concentration checks much more easily than Scorch can, especially when an opponent is under the effect of multiple Melf's. Let's look at damage for the spell at several levels. We'll assume that all attacks hit -- although Melf's is more likely to do no damage (since you roll to hit once only), it's also more likely to do full damage. In the end, I think that'll average out.</span></span></p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Verdana'">At third level, Scorch is the clear damage winner, at 4d6 points (avg 14) compared to Melf's 4d4 (avg 10). </span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Verdana'">At sixth level, Melf's is ahead, at 6d4 (avg 15) compared to Scorch's 4d6 (avg 14). </span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Verdana'">At seventh level, Scorch goes back into the lead, at 8d6 (avg 28) compared to Melf's 6d4 (avg 15). </span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Verdana'">At ninth, Melf's comes back into the running but still can't quite catch up, doing only 8d4 (avg 20) to Scorch's 28. </span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Verdana'">At eleventh level, Scorch goes even further ahead, doing 42 points on average, compared to Melf's 20. Scorch maxes out at this point.</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Verdana'">Melf's, like a tortoise, plods on ahead. At twelfth, Melf's does 25 points of damage; at fifteenth, 30 points of damage; and at eighteenth, 35 points of damage. It never reaches the average damage of Scorch after sixth level.</span></span></p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Verdana'">So what've we got? We've got Scorch, from the archetypal blow-things-up school of magic, doing about 40%-80% more damage on average. It's most effective for up-close-and-personal wizards, and against SR creatures, it'll fail about half the time (I think; I think SR is designed to make appropriate CR creatures immune to about half of the SR-vulnerable spells cast at them), knocking its daamge in half. It's more flexible than Melf's and does its damage faster, but lacks the range and the ongoing damage benefits of the latter spell.</span></span></p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Verdana'">And IMC it's been cast only once so far, compared to the ubiquitous Melf's spells. Even then, it's cast nowhere near as often as Web or Glitterdust, the true powerhouses of second-level wizard spells.</span></span></p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Verdana'">Balance looks fine to me.</span></span></p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Verdana'">Daniel</span></span></p><p>[edit: balance might look good, but the colors were awful; now they're just ugly, but hopefully readable <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ]</p></blockquote><p></p>
[QUOTE="Pielorinho, post: 1289364, member: 259"] The spell's description: Compare to the archetypal 2nd-level damage spell, Acid Arrow: [font=Verdana][font=Times New Roman][/font][/font] [font=Times New Roman][font=Verdana]First, let's compare various features of the two:[/font][/font] [font=Times New Roman][font=Verdana][b]School[/b]: Evocation vs. Conjuration. Both are high-damage schools, but evocation is the highest-damage school. This is a very minor disadvantage, since it's from a less-flexible school; a specialist in this school can't do as much as a conjuration specialist can do. Very minor advantage to Melf's.[/font][/font] [font=Times New Roman][font=Verdana][b]Descriptor[/b]: More things are resistant to fire than to acid, I think; minor advantage to Melf's. OTOH, more things are especially vulnerable to fire than to acid (i.e., all cold creatures); minor advantage to Scorch. Equal out.[/font][/font] [font=Times New Roman][font=Verdana][b]Level:[/b] same[/font][/font] [font=Times New Roman][font=Verdana][b]Components[/b]: Scorch has no material or focus component, meaning it can be cast by prisoners or other casters stripped of their possessions. Minor advantage to Scorch.[/font][/font] [font=Times New Roman][font=Verdana][b]Casting Time[/b]: Same[/font][/font] [font=Times New Roman][font=Verdana][b]Range[/b]: Short for Scorch, Long for Melf's. Significant advantage for Melf's: can be used profitably in outdoor encounters or other encounters with large initial distances.[/font][/font] [font=Times New Roman][font=Verdana][b]Effect and Duration[/b]: see below[/font][/font] [font=Times New Roman][font=Verdana][b]Save[/b]: none for either[/font][/font] [font=Times New Roman][font=Verdana][b]SR: [/b]Yes for Scorch, no for Melf's. Significant advantage for Melf's.[/font][/font] [font=Times New Roman][font=Verdana]Setting aside what the spell actually does, Melf's has two big advantages over Scorch: it can shoot further, and it's not affected by SR. Scorch has one big advantage: it can be cast without any material components or foci.[/font][/font] [font=Times New Roman][font=Verdana]As for what they do, they've each got their own advantages. Melf's does less damage at most levels, and can only affect one target; on the other hand, its constant damage can force concentration checks much more easily than Scorch can, especially when an opponent is under the effect of multiple Melf's. Let's look at damage for the spell at several levels. We'll assume that all attacks hit -- although Melf's is more likely to do no damage (since you roll to hit once only), it's also more likely to do full damage. In the end, I think that'll average out.[/font][/font] [font=Times New Roman][font=Verdana]At third level, Scorch is the clear damage winner, at 4d6 points (avg 14) compared to Melf's 4d4 (avg 10). [/font][/font] [font=Times New Roman][font=Verdana]At sixth level, Melf's is ahead, at 6d4 (avg 15) compared to Scorch's 4d6 (avg 14). [/font][/font] [font=Times New Roman][font=Verdana]At seventh level, Scorch goes back into the lead, at 8d6 (avg 28) compared to Melf's 6d4 (avg 15). [/font][/font] [font=Times New Roman][font=Verdana]At ninth, Melf's comes back into the running but still can't quite catch up, doing only 8d4 (avg 20) to Scorch's 28. [/font][/font] [font=Times New Roman][font=Verdana]At eleventh level, Scorch goes even further ahead, doing 42 points on average, compared to Melf's 20. Scorch maxes out at this point.[/font][/font] [font=Times New Roman][font=Verdana]Melf's, like a tortoise, plods on ahead. At twelfth, Melf's does 25 points of damage; at fifteenth, 30 points of damage; and at eighteenth, 35 points of damage. It never reaches the average damage of Scorch after sixth level.[/font][/font] [font=Times New Roman][font=Verdana]So what've we got? We've got Scorch, from the archetypal blow-things-up school of magic, doing about 40%-80% more damage on average. It's most effective for up-close-and-personal wizards, and against SR creatures, it'll fail about half the time (I think; I think SR is designed to make appropriate CR creatures immune to about half of the SR-vulnerable spells cast at them), knocking its daamge in half. It's more flexible than Melf's and does its damage faster, but lacks the range and the ongoing damage benefits of the latter spell.[/font][/font] [font=Times New Roman][font=Verdana]And IMC it's been cast only once so far, compared to the ubiquitous Melf's spells. Even then, it's cast nowhere near as often as Web or Glitterdust, the true powerhouses of second-level wizard spells.[/font][/font] [font=Times New Roman][font=Verdana]Balance looks fine to me.[/font][/font] [font=Times New Roman][font=Verdana]Daniel[/font][/font] [edit: balance might look good, but the colors were awful; now they're just ugly, but hopefully readable :) ] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Scorching Ray- Overpowered?
Top