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Score +2 For Million Dollar Crowdfunders!
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<blockquote data-quote="Potocki" data-source="post: 9614633" data-attributes="member: 7051657"><p>Agreed, although I'm not as baffled by the numbers when compared to videogames for a few reasons:</p><p></p><p>1. Average age of audience is (likely) significantly higher for TT games than videogames, which means more disposable income.</p><p>2. Lower turnaround time for (most) TT crowdfunding campaigns, since most of them are just trying to recoup the relatively small development costs of the game, pay for art/other finishing touches, and pay for printing fees before delivery. Videogame campaigns, on the other hand, are usually trying to gather operational funds before committing major time to development, which can take years.</p><p>3. It's (relatively) easy to demonstrate to potential funders what a TT game will play like in its final incarnation. You can share prototype rulesets, record demo games, and show off key art, miniature sculpts, etc. A videogame campaign <em>might </em>have a short trailer ready to show off, but most don't have proper gameplay to show off, and even if they do, it's hard to gauge whether you'll enjoy a videogame just based on watching someone else play it. </p><p>4. Finally, there's simply more worthwhile stuff to pay for in a TT campaign. The stretch goals usually involve entire expansions to the base game, extra miniatures, organizational tools, etc., that expand and enhance the game significantly. Videogame campaigns can promise, realistically, some extra content and some physical or digital freebies like soundtracks or swag.</p></blockquote><p></p>
[QUOTE="Potocki, post: 9614633, member: 7051657"] Agreed, although I'm not as baffled by the numbers when compared to videogames for a few reasons: 1. Average age of audience is (likely) significantly higher for TT games than videogames, which means more disposable income. 2. Lower turnaround time for (most) TT crowdfunding campaigns, since most of them are just trying to recoup the relatively small development costs of the game, pay for art/other finishing touches, and pay for printing fees before delivery. Videogame campaigns, on the other hand, are usually trying to gather operational funds before committing major time to development, which can take years. 3. It's (relatively) easy to demonstrate to potential funders what a TT game will play like in its final incarnation. You can share prototype rulesets, record demo games, and show off key art, miniature sculpts, etc. A videogame campaign [I]might [/I]have a short trailer ready to show off, but most don't have proper gameplay to show off, and even if they do, it's hard to gauge whether you'll enjoy a videogame just based on watching someone else play it. 4. Finally, there's simply[I] [/I]more worthwhile stuff to pay for in a TT campaign. The stretch goals usually involve entire expansions to the base game, extra miniatures, organizational tools, etc., that expand and enhance the game significantly. Videogame campaigns can promise, realistically, some extra content and some physical or digital freebies like soundtracks or swag. [/QUOTE]
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