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Scoring abilities of 2024 Species (and looking back to MotM)
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<blockquote data-quote="Kobold Stew" data-source="post: 9475273" data-attributes="member: 23484"><p>How do these results map onto the PC species in <strong>Monsters of the Multiverse</strong>? (Are these species balanced in light of the new rules?). For each of these, I am ignoring the ASI and Languages rules, and scoring the rest, as detailed above.</p><p></p><p>The range is wider than the new PHB races (7-14), with a much bigger spread: of the 30 species that aren’t updated in the PHB, only four fall within the 9.5-10.5 cluster.</p><p></p><p>While there are two 12-point species in the PHB, I myself would not automatically allow those that score 12 and above: I’ve labeled these as “overpowered”; YMMV. I would have no problems with a player choosing any of the weak, average, or strong species as is, and while there are differences, I think they all correspond to the range in the PHB, and effective builds could emerge from all of them.</p><p></p><p><strong>Weak</strong>: (11 species, scoring 7-9): Minotaur (7), Earth Genasi (7), Fire Genasi (7), Air Genasi (7.5), Githyanki (7.5), Kenku (8), Water Genasi (8), Firbolg (8.5), Githzerai (9), Kobold (9), Changeling (9)</p><p></p><p><strong>Average</strong> (4 species, scoring 9.5-10.5): Triton (9.5), Shifter (9.5), Centaur (10), Hobgoblin (10.5)</p><p></p><p><strong>Strong</strong> (7 species, scoring 11-11.5): Sea Elf (11),Harengon (11), Tabaxi (11), Lizardfolk (11.5), Duergar (11.5), Goblin (11.5), Fairy (11.5)</p><p></p><p><strong>Overpowered</strong> (8 species, scoring 12-14): Eleadrin (12), Tortle (12), Aarakocra (12), Yuan-ti (12.5), Satyr (12.5), Shadar-Kai (13), Deep Gnome (13.5), Bugbear (14)</p><p></p><p>[spoiler]Aarakocra (12)</p><ul> <li data-xf-list-type="ul">Flight 7</li> <li data-xf-list-type="ul">Natural weapons 2</li> <li data-xf-list-type="ul">Gust of wind 1/long 3</li> </ul><p>Bugbear (14)</p><ul> <li data-xf-list-type="ul">Darkvision 1</li> <li data-xf-list-type="ul">Fey Ancestry 2.5</li> <li data-xf-list-type="ul">Long-limbed 4</li> <li data-xf-list-type="ul">Powerful Build 0.5</li> <li data-xf-list-type="ul">Stealth+squeeze 2</li> <li data-xf-list-type="ul">Surprise attack 4</li> </ul><p>Centaur (10)</p><ul> <li data-xf-list-type="ul">Fey 1</li> <li data-xf-list-type="ul">+10’ speed 3</li> <li data-xf-list-type="ul">equine build 1</li> <li data-xf-list-type="ul">Natural weapon/Charge 4</li> <li data-xf-list-type="ul">Skill 1</li> </ul><p>Changeling (9)</p><ul> <li data-xf-list-type="ul">2 skills 2</li> <li data-xf-list-type="ul">Shapechanger 7</li> </ul><p>Deep Gnome (13.5)</p><ul> <li data-xf-list-type="ul">Superdarkvision 1.5</li> <li data-xf-list-type="ul">Spellcasting 4</li> <li data-xf-list-type="ul">resistance vs spells (weaker than 2024) 5</li> <li data-xf-list-type="ul">advantage on hiding pb/long 3</li> <li data-xf-list-type="ul">must be small 0</li> </ul><p>Duergar (11.5)</p><ul> <li data-xf-list-type="ul">superdarkvision 1.5</li> <li data-xf-list-type="ul">spellcasting 4</li> <li data-xf-list-type="ul">Resistance to poison and save bonus 2.5</li> <li data-xf-list-type="ul">Advantage vs. charm or stun 3.5</li> </ul><p>Eladrin (12)</p><ul> <li data-xf-list-type="ul">Darkvision 1</li> <li data-xf-list-type="ul">Fey Ancestry 2.5</li> <li data-xf-list-type="ul">Skill 1.5</li> <li data-xf-list-type="ul">Trance and flexible proficiencies 2</li> <li data-xf-list-type="ul">Fey Step and bonus effect 5</li> </ul><p>Fairy (11.5)</p><ul> <li data-xf-list-type="ul">Must be small 0</li> <li data-xf-list-type="ul">Fey 1</li> <li data-xf-list-type="ul">Fairy Magic (druid and 1 spell/long) 3.5</li> <li data-xf-list-type="ul">Flight 7</li> </ul><p>Firbolg (8.5)</p><ul> <li data-xf-list-type="ul">Spellcasting 3</li> <li data-xf-list-type="ul">Invisibility PB/long 4</li> <li data-xf-list-type="ul">Powerful build .5</li> <li data-xf-list-type="ul">Speak to animals and plants 1</li> </ul><p>Genasi (air) (7.5)</p><ul> <li data-xf-list-type="ul">Darkvision 1</li> <li data-xf-list-type="ul">35’ speed 1</li> <li data-xf-list-type="ul">Hold breath .5</li> <li data-xf-list-type="ul">Lightning resistance 1</li> <li data-xf-list-type="ul">Spellcasting 4</li> </ul><p>Genasi (earth) (7)</p><ul> <li data-xf-list-type="ul">Darkvision 1</li> <li data-xf-list-type="ul">Avoid difficult terrain 2</li> <li data-xf-list-type="ul">Spellcasting 4</li> </ul><p>Genasi (fire) (7)</p><ul> <li data-xf-list-type="ul">Darkvision 1</li> <li data-xf-list-type="ul">Fire resistance 2</li> <li data-xf-list-type="ul">Spellcasting 4</li> </ul><p>Genasi (water) (8)</p><ul> <li data-xf-list-type="ul">Darkvision 1</li> <li data-xf-list-type="ul">swim speed/amphibious 2</li> <li data-xf-list-type="ul">Acid resistance 1</li> <li data-xf-list-type="ul">Spellcasting 4</li> </ul><p>Githyanki (7.5)</p><ul> <li data-xf-list-type="ul">Flexible skill and tool proficiency 2.5</li> <li data-xf-list-type="ul">Spellcasting 4</li> <li data-xf-list-type="ul">Resistance to psychic 1</li> </ul><p>Githzerai (9)</p><ul> <li data-xf-list-type="ul">Advantage to saves vs. charm or fear 4</li> <li data-xf-list-type="ul">Spellcasting 4</li> <li data-xf-list-type="ul">Resistance to psychic 1</li> </ul><p>Goblin (11.5)</p><ul> <li data-xf-list-type="ul">Must be small 0</li> <li data-xf-list-type="ul">Fey Ancestry 2.5</li> <li data-xf-list-type="ul">Darkvision 1</li> <li data-xf-list-type="ul">Fury of the Small (Damage pb/long) 2</li> <li data-xf-list-type="ul">Nimble Escape 6</li> </ul><p>Harengon (11)</p><ul> <li data-xf-list-type="ul">+pb to init 3</li> <li data-xf-list-type="ul">Perception 1.5</li> <li data-xf-list-type="ul">+d4 to failed dex saves 3</li> <li data-xf-list-type="ul">Hop pb/long 3.5</li> </ul><p>Hobgoblin (10.5)</p><ul> <li data-xf-list-type="ul">Darkvision 1</li> <li data-xf-list-type="ul">Fey Ancestry 2.5</li> <li data-xf-list-type="ul">Help as bonus, pb/long with effect 3</li> <li data-xf-list-type="ul">Teamwork bonus to rolls, pb/long 4</li> </ul><p>Kenku (8)</p><ul> <li data-xf-list-type="ul">Duplication 1</li> <li data-xf-list-type="ul">Two skills 3</li> <li data-xf-list-type="ul">Advantage on skill pb/long 3</li> <li data-xf-list-type="ul">Mimicry 1</li> </ul><p>Kobold (9)</p><ul> <li data-xf-list-type="ul">Darkvision 1</li> <li data-xf-list-type="ul">Must be small 0</li> <li data-xf-list-type="ul">Draconic cry pb/long 5</li> <li data-xf-list-type="ul">Kobold Legacy 3</li> </ul><p>Lizardfolk (11.5)</p><ul> <li data-xf-list-type="ul">Natural weapon/Hungry jaws pb/long 3</li> <li data-xf-list-type="ul">Swim/Hold breath 1.5</li> <li data-xf-list-type="ul">Two useful Skills 3</li> <li data-xf-list-type="ul">Natural Armor 4</li> </ul><p>Minotaur (7)</p><ul> <li data-xf-list-type="ul">Natural weapon+ goring 4</li> <li data-xf-list-type="ul">Bonus horn attack to push 2</li> <li data-xf-list-type="ul">Advantage on some survival rolls 1</li> </ul><p>Satyr (12.5)</p><ul> <li data-xf-list-type="ul">Fey 1</li> <li data-xf-list-type="ul">35’ move 1</li> <li data-xf-list-type="ul">Natural weapons 2</li> <li data-xf-list-type="ul">Resistance vs spells 5</li> <li data-xf-list-type="ul">Improved jumps 1.5</li> <li data-xf-list-type="ul">Proficiency in two specific skills</li> </ul><p>Sea Elf (11)</p><ul> <li data-xf-list-type="ul">Swim speed and amphibious 1.5</li> <li data-xf-list-type="ul">Cold resistance 2</li> <li data-xf-list-type="ul">Darkvision 1</li> <li data-xf-list-type="ul">Fey Ancestry 2.5</li> <li data-xf-list-type="ul">Talk to sea beasts .5</li> <li data-xf-list-type="ul">Perception 1.5</li> <li data-xf-list-type="ul">Trance and flexible proficiencies 2</li> </ul><p>Shadar-kai (13)</p><ul> <li data-xf-list-type="ul">Darkvision 1</li> <li data-xf-list-type="ul">Fey Step and bonus effect 5</li> <li data-xf-list-type="ul">Fey Ancestry 2.5</li> <li data-xf-list-type="ul">Perception 1.5</li> <li data-xf-list-type="ul">Trance and flexible proficiencies 2</li> <li data-xf-list-type="ul">Necrotic resistance 1</li> </ul><p>Shifter (9.5)</p><ul> <li data-xf-list-type="ul">Skill 1.5</li> <li data-xf-list-type="ul">Darkvision 1</li> <li data-xf-list-type="ul">Shifting THP 3</li> <li data-xf-list-type="ul">Shifting pb/long effect 4</li> </ul><p>Tabaxi (11)</p><ul> <li data-xf-list-type="ul">Climb speed 1</li> <li data-xf-list-type="ul">Natural weapons 2</li> <li data-xf-list-type="ul">2 useful skills 3</li> <li data-xf-list-type="ul">Darkvision 1</li> <li data-xf-list-type="ul">Feline Agility 4</li> </ul><p>Tortle (12)</p><ul> <li data-xf-list-type="ul">Natural weapons 2</li> <li data-xf-list-type="ul">Hold breath .5</li> <li data-xf-list-type="ul">Skill 1.5</li> <li data-xf-list-type="ul">AC 17 shell 5</li> <li data-xf-list-type="ul">Shell defense 3</li> </ul><p>Triton (9.5)</p><ul> <li data-xf-list-type="ul">Swim speed/amphibious 1.5</li> <li data-xf-list-type="ul">Spellcasting 4</li> <li data-xf-list-type="ul">Darkvision 1</li> <li data-xf-list-type="ul">Talk to sea monsters 1</li> <li data-xf-list-type="ul">Cold resistance 2</li> </ul><p>Yuan-Ti (12.5)</p><ul> <li data-xf-list-type="ul">Darkvision 1</li> <li data-xf-list-type="ul">Advantage vs spells 5</li> <li data-xf-list-type="ul">Poison resistance (enhanced) 2.5</li> <li data-xf-list-type="ul">Spellcasting 4</li> </ul><p>[/spoiler]</p><p>As a design tool, I hope this is helpful. I am not saying that the weak species need enhancements (they might benefit from them, sure, but I think all are viable). Small shifts to any of these will have ripple effects across the board.</p><p></p><p>Let’s do one more: I would have thought Warforged would end up in the Strong or even Overpowered group, but according to my own reckoning, they’re average.</p><p></p><p>Warforged (Eberron) (10.5)</p><ul> <li data-xf-list-type="ul">Poison resistance (enhanced) 2.5</li> <li data-xf-list-type="ul">Don’t eat, drink, breath 2</li> <li data-xf-list-type="ul">No disease .5</li> <li data-xf-list-type="ul">Trance, no sleep .5</li> <li data-xf-list-type="ul">+1 AC 4</li> <li data-xf-list-type="ul">Special armor rules 0</li> <li data-xf-list-type="ul">Skill and tool 2</li> </ul><p>Thoughts welcome.</p></blockquote><p></p>
[QUOTE="Kobold Stew, post: 9475273, member: 23484"] How do these results map onto the PC species in [B]Monsters of the Multiverse[/B]? (Are these species balanced in light of the new rules?). For each of these, I am ignoring the ASI and Languages rules, and scoring the rest, as detailed above. The range is wider than the new PHB races (7-14), with a much bigger spread: of the 30 species that aren’t updated in the PHB, only four fall within the 9.5-10.5 cluster. While there are two 12-point species in the PHB, I myself would not automatically allow those that score 12 and above: I’ve labeled these as “overpowered”; YMMV. I would have no problems with a player choosing any of the weak, average, or strong species as is, and while there are differences, I think they all correspond to the range in the PHB, and effective builds could emerge from all of them. [B]Weak[/B]: (11 species, scoring 7-9): Minotaur (7), Earth Genasi (7), Fire Genasi (7), Air Genasi (7.5), Githyanki (7.5), Kenku (8), Water Genasi (8), Firbolg (8.5), Githzerai (9), Kobold (9), Changeling (9) [B]Average[/B] (4 species, scoring 9.5-10.5): Triton (9.5), Shifter (9.5), Centaur (10), Hobgoblin (10.5) [B]Strong[/B] (7 species, scoring 11-11.5): Sea Elf (11),Harengon (11), Tabaxi (11), Lizardfolk (11.5), Duergar (11.5), Goblin (11.5), Fairy (11.5) [B]Overpowered[/B] (8 species, scoring 12-14): Eleadrin (12), Tortle (12), Aarakocra (12), Yuan-ti (12.5), Satyr (12.5), Shadar-Kai (13), Deep Gnome (13.5), Bugbear (14) [spoiler]Aarakocra (12) [LIST] [*]Flight 7 [*]Natural weapons 2 [*]Gust of wind 1/long 3 [/LIST] Bugbear (14) [LIST] [*]Darkvision 1 [*]Fey Ancestry 2.5 [*]Long-limbed 4 [*]Powerful Build 0.5 [*]Stealth+squeeze 2 [*]Surprise attack 4 [/LIST] Centaur (10) [LIST] [*]Fey 1 [*]+10’ speed 3 [*]equine build 1 [*]Natural weapon/Charge 4 [*]Skill 1 [/LIST] Changeling (9) [LIST] [*]2 skills 2 [*]Shapechanger 7 [/LIST] Deep Gnome (13.5) [LIST] [*]Superdarkvision 1.5 [*]Spellcasting 4 [*]resistance vs spells (weaker than 2024) 5 [*]advantage on hiding pb/long 3 [*]must be small 0 [/LIST] Duergar (11.5) [LIST] [*]superdarkvision 1.5 [*]spellcasting 4 [*]Resistance to poison and save bonus 2.5 [*]Advantage vs. charm or stun 3.5 [/LIST] Eladrin (12) [LIST] [*]Darkvision 1 [*]Fey Ancestry 2.5 [*]Skill 1.5 [*]Trance and flexible proficiencies 2 [*]Fey Step and bonus effect 5 [/LIST] Fairy (11.5) [LIST] [*]Must be small 0 [*]Fey 1 [*]Fairy Magic (druid and 1 spell/long) 3.5 [*]Flight 7 [/LIST] Firbolg (8.5) [LIST] [*]Spellcasting 3 [*]Invisibility PB/long 4 [*]Powerful build .5 [*]Speak to animals and plants 1 [/LIST] Genasi (air) (7.5) [LIST] [*]Darkvision 1 [*]35’ speed 1 [*]Hold breath .5 [*]Lightning resistance 1 [*]Spellcasting 4 [/LIST] Genasi (earth) (7) [LIST] [*]Darkvision 1 [*]Avoid difficult terrain 2 [*]Spellcasting 4 [/LIST] Genasi (fire) (7) [LIST] [*]Darkvision 1 [*]Fire resistance 2 [*]Spellcasting 4 [/LIST] Genasi (water) (8) [LIST] [*]Darkvision 1 [*]swim speed/amphibious 2 [*]Acid resistance 1 [*]Spellcasting 4 [/LIST] Githyanki (7.5) [LIST] [*]Flexible skill and tool proficiency 2.5 [*]Spellcasting 4 [*]Resistance to psychic 1 [/LIST] Githzerai (9) [LIST] [*]Advantage to saves vs. charm or fear 4 [*]Spellcasting 4 [*]Resistance to psychic 1 [/LIST] Goblin (11.5) [LIST] [*]Must be small 0 [*]Fey Ancestry 2.5 [*]Darkvision 1 [*]Fury of the Small (Damage pb/long) 2 [*]Nimble Escape 6 [/LIST] Harengon (11) [LIST] [*]+pb to init 3 [*]Perception 1.5 [*]+d4 to failed dex saves 3 [*]Hop pb/long 3.5 [/LIST] Hobgoblin (10.5) [LIST] [*]Darkvision 1 [*]Fey Ancestry 2.5 [*]Help as bonus, pb/long with effect 3 [*]Teamwork bonus to rolls, pb/long 4 [/LIST] Kenku (8) [LIST] [*]Duplication 1 [*]Two skills 3 [*]Advantage on skill pb/long 3 [*]Mimicry 1 [/LIST] Kobold (9) [LIST] [*]Darkvision 1 [*]Must be small 0 [*]Draconic cry pb/long 5 [*]Kobold Legacy 3 [/LIST] Lizardfolk (11.5) [LIST] [*]Natural weapon/Hungry jaws pb/long 3 [*]Swim/Hold breath 1.5 [*]Two useful Skills 3 [*]Natural Armor 4 [/LIST] Minotaur (7) [LIST] [*]Natural weapon+ goring 4 [*]Bonus horn attack to push 2 [*]Advantage on some survival rolls 1 [/LIST] Satyr (12.5) [LIST] [*]Fey 1 [*]35’ move 1 [*]Natural weapons 2 [*]Resistance vs spells 5 [*]Improved jumps 1.5 [*]Proficiency in two specific skills [/LIST] Sea Elf (11) [LIST] [*]Swim speed and amphibious 1.5 [*]Cold resistance 2 [*]Darkvision 1 [*]Fey Ancestry 2.5 [*]Talk to sea beasts .5 [*]Perception 1.5 [*]Trance and flexible proficiencies 2 [/LIST] Shadar-kai (13) [LIST] [*]Darkvision 1 [*]Fey Step and bonus effect 5 [*]Fey Ancestry 2.5 [*]Perception 1.5 [*]Trance and flexible proficiencies 2 [*]Necrotic resistance 1 [/LIST] Shifter (9.5) [LIST] [*]Skill 1.5 [*]Darkvision 1 [*]Shifting THP 3 [*]Shifting pb/long effect 4 [/LIST] Tabaxi (11) [LIST] [*]Climb speed 1 [*]Natural weapons 2 [*]2 useful skills 3 [*]Darkvision 1 [*]Feline Agility 4 [/LIST] Tortle (12) [LIST] [*]Natural weapons 2 [*]Hold breath .5 [*]Skill 1.5 [*]AC 17 shell 5 [*]Shell defense 3 [/LIST] Triton (9.5) [LIST] [*]Swim speed/amphibious 1.5 [*]Spellcasting 4 [*]Darkvision 1 [*]Talk to sea monsters 1 [*]Cold resistance 2 [/LIST] Yuan-Ti (12.5) [LIST] [*]Darkvision 1 [*]Advantage vs spells 5 [*]Poison resistance (enhanced) 2.5 [*]Spellcasting 4 [/LIST] [/spoiler] As a design tool, I hope this is helpful. I am not saying that the weak species need enhancements (they might benefit from them, sure, but I think all are viable). Small shifts to any of these will have ripple effects across the board. Let’s do one more: I would have thought Warforged would end up in the Strong or even Overpowered group, but according to my own reckoning, they’re average. Warforged (Eberron) (10.5) [LIST] [*]Poison resistance (enhanced) 2.5 [*]Don’t eat, drink, breath 2 [*]No disease .5 [*]Trance, no sleep .5 [*]+1 AC 4 [*]Special armor rules 0 [*]Skill and tool 2 [/LIST] Thoughts welcome. [/QUOTE]
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