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General Tabletop Discussion
*Dungeons & Dragons
Scoring abilities of 2024 Species (and looking back to MotM)
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<blockquote data-quote="DrJawaPhD" data-source="post: 9475436" data-attributes="member: 7044770"><p>"Build-defining" could be a stretch depending on what that term means to you, but there are so many options to choose that are really good, so it's pretty easy to find one that at least really helps round out your build:</p><ul> <li data-xf-list-type="ul">Cloud is probably the best to build around. Multiple Misty Steps per day which don't require spellcasting ability and also don't prevent casting another leveled spell as your action. Great ability offensively and defensively for any build that lacks mobility</li> <li data-xf-list-type="ul">Fire and Frost are the only 2024 species features (along with Halfling Luck) that straight up add damage without giving up any action economy. I might be overrating them for this reason, but if you are building for maximum damage, it's easy to argue that Fire's Burn is the best species feature in 2024. Frost has the upside of stacking with other slows like weapon mastery - so it's free damage plus you can set up builds that lock down an enemy.</li> <li data-xf-list-type="ul">Hill is amazing on a melee build that struggles to guarantee advantage on attacks. So oftentimes it's not that great but it has that particular niche where I'd call it build-defining</li> <li data-xf-list-type="ul">Stone isn't new but it's always been one of the best species features for tank builds</li> <li data-xf-list-type="ul">Storm is bad, no one's going to take this</li> </ul></blockquote><p></p>
[QUOTE="DrJawaPhD, post: 9475436, member: 7044770"] "Build-defining" could be a stretch depending on what that term means to you, but there are so many options to choose that are really good, so it's pretty easy to find one that at least really helps round out your build: [LIST] [*]Cloud is probably the best to build around. Multiple Misty Steps per day which don't require spellcasting ability and also don't prevent casting another leveled spell as your action. Great ability offensively and defensively for any build that lacks mobility [*]Fire and Frost are the only 2024 species features (along with Halfling Luck) that straight up add damage without giving up any action economy. I might be overrating them for this reason, but if you are building for maximum damage, it's easy to argue that Fire's Burn is the best species feature in 2024. Frost has the upside of stacking with other slows like weapon mastery - so it's free damage plus you can set up builds that lock down an enemy. [*]Hill is amazing on a melee build that struggles to guarantee advantage on attacks. So oftentimes it's not that great but it has that particular niche where I'd call it build-defining [*]Stone isn't new but it's always been one of the best species features for tank builds [*]Storm is bad, no one's going to take this [/LIST] [/QUOTE]
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Scoring abilities of 2024 Species (and looking back to MotM)
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